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Update notes via Steam Community

Hey everyone,

we hope you’ve been doing well. As we are entering the Summer Sale, we’re releasing another patch for you! While the previous update was our last major push on performance, we've continued to focus on it a bit longer. As you’ll see in the changelog, quite a lot of work has been done in that area again. This update should continue to bring noticeable performance improvements in larger cities for many of you.

In addition, Turkish translations have now been added to the game. This has been a planned goal since before launch, and we’re glad that our Turkish players can now enjoy Kaiserpunk in their native language.

We’ve also tracked down and fixed several player-reported bugs that we were able to verify and squash. Thanks for helping us out here!

While work on performance and bug fixes will continue, we’ve also, as previously mentioned, shifted our focus to other parts of the game — such as UI/UX improvements and other changes many of you have been asking for. It's something we’re all very excited to dive into!

Once again, we want to thank everyone for their patience and great feedback. It has been invaluable to us and continues to support our ongoing effort to get Kaiserpunk to the place we know it can be.

- The Overseer Team

Full changelog - 1.01.007

Localization

  • Added Turkish translations

Performance & Stability

  • Optimized production part of the simulation to increase performance (more noticeable on larger cities)

  • Optimized housing part of the simulation to increase performance (more noticeable on larger cities)

  • Optimized city traffic (maximum amount specifically) to be more in line with the population density option and increase performance (especially on larger cities)

  • Optimized vehicle wheels to increase performance

  • Optimized wild animals to increase performance

  • Optimized code to improve memory management and overall performance

  • Optimized a series of meshes to improve performance and memory usage

  • Optimized the updating of building info markers to improve performance

Bug fixes

  • Fixed a UI related issue that could cause a production building to glitch out and stop working

  • Balance numbers in the Stock overview panel are now always properly colorized (red is declining, green is increasing, white is 0)

  • Fixed a couple of glitches to prevent bigger issues from appearing related to the rain visual effect

  • Fixed a number of issues in prefabs that could potentially cause more serious bugs and glitches

  • Loading history…
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