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Preface:

This update introduces numerous menu animations, optimizes loading methods, and enhances both operational feel and visual comfort.

 

Updates:

Optimized resource preloading approach and smoother UI experience

  • Added four new high-impact loading screens.

  • Optimized resource preloading, reducing initial level launch wait times.

  • Added transition animations to multiple menu interfaces.

  • Replaced the male "OK" confirmation voice in level selection with a finger snap sound.

  • Improved visual effects for the wave-line progress indicator during level loading.

  • Clarified loading states: the Start button now hides during loading and reappears upon completion.

  • All level entries are now displayed initially (with names hidden as "?"), showing prerequisite requirements when clicked.

  • Reduced wait time for level graffiti to appear.

  • Enhanced Templar character model (e.g., added belt details and cloth physics).

  • Refined sword model for the Templar.

Improved overall control, audiovisual comfort, and stability

  • Moderately reduced character movement speed.

  • Reduced post-processing exposure in cinematic scenes to alleviate eye strain.

  • Improved motion clarity during lower framerate scenarios.

  • Added automatic target switching upon current target death (prioritizes optimal new target in view). Can be disabled in Settings > Controls. Enabled by default.

  • Extended the effective duration of attack auto-correction during target lock.

  • Added auto-targeting functionality to kick attacks.

  • Added directional indicators for target locking.

  • Replaced the first level’s background music to reduce harshness.

Fixes

  • Fixed erroneous display of lock-on icons when enemies were outside the field of view.

  • Fixed animation glitches during chapter transitions at low framerates (e.g., 30 FPS).

  • Fixed desynchronization between attack hitboxes and animations for the Templar in Level 5.

  • Fixed persistent walking after closing tutorials triggered during sprinting.

P.S

This version primarily addresses I/O bottlenecks on platforms with weaker CPU/storage performance, while improving 30 FPS experiences on mobile devices.
Development of new bosses is progressing alongside this update—stay tuned!

Windows 64-bit Eruption爆发 Content Depot 1028091
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