Hey Dreamers,
A fresh update has arrived, bringing new features, a smoother game setup flow, a new Dream Guide, and plenty of balance and bug fixes. Thanks for all your feedback and support—here’s what’s new:
✨ New Additions
You can now skip to the next wave when you're ready.
Content locked behind achievements now shows progress bars, making it easier to track what you’re working toward.
Timo, a new Dream Guide, has joined the dream.
A new Oblivion event has been added.
New Residual Goo artifact.
🔄 Updated Mechanics & Flow
The game setup flow has been reworked for clarity and flexibility.
Intensity and Fuel have been merged into a single system: Fuel.
Dream Guides are now unlocked by default, Po and Eko, needs to be unlocked.
Themes are now integrated into the setup flow and unlock through play.
Battles can now only be restarted once per dream.
Abilities keep progressing even after portals close.
The Forest spell now grants Sand.
Po’s power now scales with adjacent Imaginytes.
Psychic trait has been reworked.
Battle and encounter maps feature more dynamic skyboxes.
Updated visuals for the main menu.
Updated enemy path visuals and overall text clarity.
Improved layout for Lucidity and time control.
🛠️ Fixes
Fixed an issue where encounters could be selected accidentally while dragging.
Reroll costs no longer carry over from previous encounters.
Resolved a critical error caused by the Spell Slinger talent.
Improved performance on the encounter map.
Spells now correctly display their level when selected.
⚖️ Balance Tweaks
Ice Spiders have been nerfed.
Alchemist healing reduced to 50% base.
Added trait specializations to improve chances of finding specific traits.
Changed files in this update