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Hi everyone!

It's been one week since Cell Sword released and here is the first post-release patch! Cell Sword is my attempt to make a really approachable entry in the pretty hardcore genre known as 6DOF (six-degrees-of-freedom).

I can already tell this game is going to be quirky in that it attracts hardcore Descent fans and more casual players interested in a fun time. This update is a mixture of streamlining some stuff for the speedrunners AND sanding off some rough edges for new players. A few balance suggestions have come from the SpaceGameJunkie community - thanks!

Boosts/shares/reviews greatly appreciated!

Luke

Changes

  • change: HUD aspect ratio is no longer fixed and will change to match game resolution aspect

  • change: Nailed It: reworked main chamber to prevent Rust from drifting into maze walls

  • change: Nailed It: reduced number of Rust that get spawned

  • change: Cell Block: only display power fluctuation if there are still locked cells

  • change: Cell Block: power fluctuation message references locked cells

  • change: Rusted Helpers move a lot faster

  • change: Rusted Helpers fire a lot faster

  • change: update to latest 6DOF Sword font version

  • change: Stats screen uses upper case

  • add: Rusted Helper SFX

  • add: 1080x1920 vertical resolution mode for portrait shaped gameplay

  • fix: stop Rust SFX if playing when destroyed

  • fix: prevent Rust from playing SFX if they are exploding

  • fix: Overloaded: turn on glow

  • fix: Body Quake: turn on glow

  • fix: Hitting ESC will now exit Menu instead of reopening Menu

Windows Depot 3163322
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