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⚔️ Kill the Skeletons — Major Update Patch Notes ⚔️

Greetings Bone Collectors!

As development continues, we're temporarily pausing feature expansion to focus on improving and stabilizing the current game systems.
Our priority during this phase is to enhance existing features, rebalance the mechanics, fix lingering UI issues, and apply much-needed performance optimizations. This includes refining visual effects and ensuring core systems are more logical, stable, and enjoyable to play with.

With that in mind, here’s everything included in this update:


🧙 Wizard Reworks & Balance Changes

  • Click the Wizard has been buffed. His prices are now much cheaper and more accessible early on.

  • Lightning Wizard has been completely reworked:

    • Now truly casts Chain Lightning.

    • Enters a visible casting animation when attacking.

    • Visual clarity and effects have been overhauled.


⚙️ System & Economy Changes

  • Gold has been removed from the game.

    • Players now collect Bones directly from skeletons.

    • Bones are dropped while attacking—you no longer need to land the final blow to earn.

  • Quests have been removed to streamline progression and focus on core combat.

  • Skeleton achievements have been expanded and are now fully activated on Steam.


🔧 Bug Fixes & Performance

  • Major UI bug fixes and improvements to overall gameplay flow.

  • Skeletons can now be clicked accurately on the head or torso—collision issues resolved.

  • Fixed the infamous sliding untouchable skeletons bug.

  • Skeleton hit reactions are now smoother, with improved bounce and impact animations.

  • Spears, trails, and combat effects have been moved to GPU particle systems for better performance and visuals.

  • Background CPU saver no longer slows or pauses progress—background gains are now stable.


🌐 UI & Community

  • Added a Discord Invite Button to the main menu—join the community and share your builds, bugs, and memes!

  • Steam Store visuals and screenshots have been updated to reflect the new look and feel of the game.


That’s all for now!
Thanks for your continued support and feedback. While new content is on hold, expect more improvements, balancing updates, and refinements in the coming weeks. Keep slaying!

Kill the Skeletons Dev Team

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