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Hi everyone!

Procedurally generated levels have arrived to The Hunt game mode!

🧩 Procedural Generation Comes to The Hunt

Your mission to track, trap, and capture an entity has entered a whole new dimension of chaos. Levels now regenerate with each game, creating endless layouts. It’s still The Hunt, but it’s different every time.

🕹️ More Replayability

The level, the traps, the items, the entity.. it is all going to be randomly generated.

💬 As Always, I Need Your Feedback!

Procedural generation is a huge step forward for the game, and I want to make sure it feels just right. It is in a really early stage but is already a huge improvement in terms of mechanics, that I plan to improve much more. If it goes well, it will make the levels much more unpredictable.

Let me know how it plays for you, what works, and what needs tweaking. Post your thoughts on the Steam forums, or join the Backrooms Media Discord server!

🤝 Join the Community!

If you’d like to talk about the game, report bugs, or just hang out with other players, join the Backrooms Media Discord server! Your feedback is incredibly important in shaping the game, and I always appreciate hearing from you! Looking forward to sharing more info soon!

Thank you all for the continued support and for being part of this journey!

— Patrik

Windows 64-bit Depot 2714971
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