Hey all,
We're pleased to say that the 1.2 patch for Labyrinth of the Demon King is now live on the main branch! This comes following a period of extensive testing, and the prior public access for the update available on a preview branch. For clarity, the preview branch and the main branch are now on the same version.
Before we get into the changelog for this version, we'd like to quickly say welcome to all new players of Labyrinth coming in from the Steam Summer Sale, and we appreciate all of the continued support!
Changelog for version 1.21 (same as prior preview builds):
Fixed aspect ratio reverting to 4:3 during in-game cutscenes while a wide aspect was selected
Fixed background showing behind item placement menu in 16:9 or 16:10 aspects
Fixed Tea making ceremony aspect ratio reverting to 4:3 when 16:9 or 16:10 was selected
Fixed irregularity with Nuppeppo boss fight larva behaviour
Added extra localisation strings
Fixed textures sticking out in some locations
Added stash box to tea house
Added compass item to merchant’s store inventory
Adjusted all maps to be North orientated to match compass
Adjusted code for bleed and other status effects to be framerate independent
Added safe zone to HUD widget
Adjusted stairs in Nuppeppo boss room and adjusted nav mesh settings
Changed scroll bar on several widgets to better fit other HUD items
Fixed bug where headshot ranged damage modifier was used for melee weapon headshots
Fixed kicks being parryable on some weapons
Added option to toggle HUD
Added option to toggle crosshair
Added option to toggle widescreen
Added option to equip torch instead of lantern if using a 1 handed weapon
Added option to lower intensity of film grain
Added ability to remove equipped armour
Added missing teleport cutscene
Changed how stamina regeneration works
Made larva bigger and increased it's hitbox size
Fixed Nuribotoke having trouble climbing stairs
Fixed issue where NPC leaving mid conversation would leave the player stuck in dialog
Fixed missing in air animations for war axe
Fixed issue where the Jailer would T-Pose during his teaser
Lowered resolution of controller icons to fit the aesthetic better
Fixed missing translation for single slide of kings court puzzle
Changed conditions for interacting with priest after Tsuchigumo death, hopefully fixing issue where people can't interact with him
Added changes to receive damage code, hopefully fixing issue where bosses can lose too much health from a single hit
If you do encounter any bugs while playing the game, please consider leaving a reply here, or a topic in the Steam forum to let us know - we'll take a look at it! Alternatively, if it feels more natural to you to report bugs via Discord, you can find details on how to join our community below.
We hope you enjoy, and if you'd like to discuss more about the game, please feel free to join our Discord: https://discord.gg/yy7javF
Thank you for the continued support for Labyrinth of the Demon King, and stay tuned for more cool updates...
Changed files in this update