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This is a small patch to fix some of the issues that slipped through, as well as some missing QoL features for the Dimension Update.

The Dimension Update was very well received, and it was great to hear all of your questions in the AMA and your feedback. Thanks for your continued support!

We are also working on some big things for shapez 2, but it's too early too announce those just yet - keep an eye out for future devlogs if you're interested in finding out more!

Changelog

Summary

  • Global signal receivers/transmitters now support any wire signals (used to be only shapes)

  • Trains are now 36% faster (them being slower than in 0.0.9 was a bug and not intentional)

  • Lots of bugfixes! (see below)

Interface

  • Fixed: Blueprint icons reset when using "Replace" button

  • Fixed: Red 'X' shown on catcher placement area when placing launcher while overlapping a belt

  • Fixed: No incorrect placement coloring when placing 2x1 buildings on level 2 with level 3 not unlocked

  • Fixed: Blueprint toolbar overlaps everything after saving a Blueprint into a folder on the toolbar

  • Fixed: Train spawn from space view has its connection point one square away from it

  • Fixed: Train's content icons are all placed at the same level in all 3 levels

  • Fixed: Toolbar resets to first option in after right clicking to delete

  • Fixed: Opening Blueprint library does not cancel placement

Gameplay

  • Fixed: Pin Pushers are faster than expected

  • Fixed: No 'Research complete' sound effect played when upgrading speed unlocks

  • Fixed: Controlled channel for global signal can only be shapes

  • Fixed: Launcher and catchers placed on notches do not automatically place their counterpart

  • Fixed: Launchers do not assume the direction over the belt its built

  • Fixed: Building launcher/catcher over belts no longer deletes the intervening pieces

  • Fixed: Revert to old placement sound effects

  • Fixed: Disable vortex 'auto-attract' for space belts

  • Fixed: Train speed has dropped by 36% compared to 0.0.9

  • Fixed: Cutting and copying platforms have different functionality when placing the elevation on different levels

  • Fixed: Cannot build Shape or Paint Miner on 1x1 challenge

  • Fixed: 2nd and 3rd building levels not defaulting to catchers on notches in experimental

  • Fixed: Train is randomly skipping third stop in configuration

  • Fixed: Train stuck on a return trip

  • Fixed: Deleting train launcher and one tracks attached to spawner will cause the train to keep spinning in place after jumping back

Visuals

  • Fixed: Wrong meshes are shown on belts and pipes from far away

  • Fixed: Cover belts for wagon transfer stations look stretched

  • Fixed: Train route colors on vertical elevations are switched

  • Fixed: Trains spinning when returning to base

  • Fixed: Fix accent color shader

  • Fixed: Trash showing up differently from space view

Other

  • Fixed: Incorrect statistics numbers for mixed shapes on same delivery launcher

  • Fixed: PlacementData.AddBuildingPlacement exception when building a Stacker next to a Conveyor Lift

  • Fixed: HUDBuildingBlueprintPlacement - Exception

  • Fixed: SuperChunkSerializer - Exception "No definition available for SandboxItemProducerDefaultInternalVariant"

  • Fixed: Exception: Shape UID never registered

Localization

  • Fixed: No Milestone number present on the Milestone Screen in Japanese & Chinese (Simp/Trad)

  • Fixed: Bring in additional translation fixes from localization team

With all these fixes, the update should be quite stable and we are mostly focusing on the next update now. Should something have slipped through, please report it either on the official discord or the steam forums!

Have a great start into the week!

~Tobias

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Windows 64-bit Depot 2162802
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