This is a small patch to fix some of the issues that slipped through, as well as some missing QoL features for the Dimension Update.
The Dimension Update was very well received, and it was great to hear all of your questions in the AMA and your feedback. Thanks for your continued support!
We are also working on some big things for shapez 2, but it's too early too announce those just yet - keep an eye out for future devlogs if you're interested in finding out more!
Changelog
Summary
Global signal receivers/transmitters now support any wire signals (used to be only shapes)
Trains are now 36% faster (them being slower than in 0.0.9 was a bug and not intentional)
Lots of bugfixes! (see below)
Interface
Fixed: Blueprint icons reset when using "Replace" button
Fixed: Red 'X' shown on catcher placement area when placing launcher while overlapping a belt
Fixed: No incorrect placement coloring when placing 2x1 buildings on level 2 with level 3 not unlocked
Fixed: Blueprint toolbar overlaps everything after saving a Blueprint into a folder on the toolbar
Fixed: Train spawn from space view has its connection point one square away from it
Fixed: Train's content icons are all placed at the same level in all 3 levels
Fixed: Toolbar resets to first option in after right clicking to delete
Fixed: Opening Blueprint library does not cancel placement
Gameplay
Fixed: Pin Pushers are faster than expected
Fixed: No 'Research complete' sound effect played when upgrading speed unlocks
Fixed: Controlled channel for global signal can only be shapes
Fixed: Launcher and catchers placed on notches do not automatically place their counterpart
Fixed: Launchers do not assume the direction over the belt its built
Fixed: Building launcher/catcher over belts no longer deletes the intervening pieces
Fixed: Revert to old placement sound effects
Fixed: Disable vortex 'auto-attract' for space belts
Fixed: Train speed has dropped by 36% compared to 0.0.9
Fixed: Cutting and copying platforms have different functionality when placing the elevation on different levels
Fixed: Cannot build Shape or Paint Miner on 1x1 challenge
Fixed: 2nd and 3rd building levels not defaulting to catchers on notches in experimental
Fixed: Train is randomly skipping third stop in configuration
Fixed: Train stuck on a return trip
Fixed: Deleting train launcher and one tracks attached to spawner will cause the train to keep spinning in place after jumping back
Visuals
Fixed: Wrong meshes are shown on belts and pipes from far away
Fixed: Cover belts for wagon transfer stations look stretched
Fixed: Train route colors on vertical elevations are switched
Fixed: Trains spinning when returning to base
Fixed: Fix accent color shader
Fixed: Trash showing up differently from space view
Other
Fixed: Incorrect statistics numbers for mixed shapes on same delivery launcher
Fixed: PlacementData.AddBuildingPlacement exception when building a Stacker next to a Conveyor Lift
Fixed: HUDBuildingBlueprintPlacement - Exception
Fixed: SuperChunkSerializer - Exception "No definition available for SandboxItemProducerDefaultInternalVariant"
Fixed: Exception: Shape UID never registered
Localization
Fixed: No Milestone number present on the Milestone Screen in Japanese & Chinese (Simp/Trad)
Fixed: Bring in additional translation fixes from localization team
With all these fixes, the update should be quite stable and we are mostly focusing on the next update now. Should something have slipped through, please report it either on the official discord or the steam forums!
Have a great start into the week!
~Tobias
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Changed files in this update