Gameplay
- The co-pilot now automatically becomes the new pilot if the former pilot leaves the ship
- Wormhole Generator does not float away anymore if a ship collides with it or it is shot
- Escort AI
- Escorting ships no longer consider collisions as intentional attack
- Escorting ships no longer attack allied ships if they are damaged by them (same behavior as when the escorted ship is damaged)
- Escorting ships no longer fire at enemies that have stopped attacking them for at least 15 seconds (and have not attacked the escorted ship before)
- Disabled boarding of player or alliance ships if in a neutral zone or if player-to-player damage is disabled
- Black Market DLC: trader missions no longer start with a forced dialog; instead the player is hailed and can accept or decline
- The pause menu can now be accessed while playing the tutorial
UI
- Added a continue button to the main menu
- Note: This will restart the last played session in the same configuration.
- This means, if you were hosting a local galaxy it will start the galaxy in hosting mode and others can connect to your server.
- If you were playing on a remote server, it will try to connect to the remote server. Does not work if the server has been restarted.
- The server's password is remembered. This way you only need to enter the password once.
- Improved Saved Designs Filtering
- Filter "Just Fighters" now no longer includes turret designs
- Added new filter "Just Turrets" that includes only turret designs
- Windows using a Saved Designs Selection now use an appropriate default filter
- Strategy mode: available rift missions are now shown in mission overview
- Fighter Factory now selects another turret of the same category (if possible) and keeps the previous point assignment after building a fighter
- Removed ship menu for fighters as it did not contain accurate or helpful information
Modding
- Fixed an issue where the client could get stuck in loading screen for single player instances and locally hosted multiplayer
- Improved how servers try to update workshop mods on server start
- Clients now try to actively update mods when connecting to a server with newer mod versions if the automatic update through Steam has not happened yet
- Added more information to the info box shown after connection errors related to mod configuration
Scripting API
- Made UIBlockDisplayer's clear method public
- Added new callback to UISelection that is called when sorting is finished
- overload member "onEntriesSortedFunction" to receive the callback
Multiplayer
- Some types of connection errors will now be detected faster
Bugfixes
- [UBR] Fixed a crash when trying to upload a turret to Steam workshop
- [UBR] Fixed an issue where Black Market missions could include sectors from the other side of the barrier
- [UBR] Fixed an issue where serveral story missions could incorrectly include sectors from inside the barrier
- [UBR] Fixed an issue where delivery missions would select target sectors on the other side of the barrier
- [UBR] Fixed an issue where accepting a rift mission near the barrier would end the "Crossing the barrier" mission
- [UBR] Fixed an issue where headhunters could appear during rift missions
- [UBR] Fixed an issue where a ghost block would remain in the sector after building a new ship
- [UBR] Fixed an issue where the tutorial mission "Ships, Strategies & Captains" could get stuck after deleting Lady Adventurous during the mission
- [UBR] Fixed an issue where a required container would not spawn in the "Hackathon" mission if the player had a docked container
- [UBR] Fixed an issue where "manage" was shown in the ship interaction menu even though the permission to do so was not granted by the alliance
- [UBR] Fixed an issue where "building knowledge" could be marked as trash and would interfere with selling other items marked as trash
- [UBR] Fixed an issue where a Pirate Mothership would keep its immunity if lured through a wormhole (away from its supporters)
- [UBR] Fixed a font alignment issue in Equipment Trading Window
- [UBR] Fixed an issue where gate titles where not correctly translated in strategy mode
- [UBR] Fixed spelling errors in German translation
- [UBR] Fixed an error in French translation
- [UBR] Fixed an issue where tooltips were not translated in the key bindings window
- [UBR] Added missing shipyard entry to encyclopedia production glossary
- [UBR] Fixed an issue where auto-turret mode could not be (de)activated in cruiser mode
- [UBR] Fixed an issue where boarding progress could get stuck if the boarded ship had passengers
- [UBR] Fixed an issue where players could enter and get stuck in photo mode during tutorial
- [UBR] Fixed an issue where attacking with torpedoes did not cause reputation loss on damage (destruction did already cause reputation loss)
- [UBR] Fixed an issue where players could get stuck in a "respawn, trigger attack, get killed" loop if their reconstruction site is caught up in a faction war
Changed files in this update