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Update notes via Steam Community

A lengthy multiplayer playtest revealed some NASTY scaling issues just before the floor 21 change up. I have done a larger rework here and some other goodies:
- lengthy scaling rebalance
- Dergen fire doesn't stun anymore (get out of the fire)
- Items in chests have been improved and easier to unlock (A key or two now oughtta do it)
- Removed Skele mages in the floors 20-40, you have plenty to worry about
- Added descriptions of the passives your character unlocks to the library, but currently they aren't displaying correctly... The balance rework is important enough to get out I will have to address this in the next small patch.
- Nothing is ever free, everything sells for at least 1g, the item details plate now shows this
- Also moved the critical hit UI to the center of the screen. Good idea? Who knows! I feel like this is something I should allow the player to place where the want it, feedback is ALWAYS appreciated.


Next priorities:
- Some key binds have changed overtime and now some are double booked
- Been a hot minute since the floor algorithm got some upgrades...
- Making floor checkpoints set to the account, rather than the character.
- Will make floors 30&40 bosses not broken soon!
- Floors 16 and 36 (if chosen as starting point) have a delayed pitfall spawn. These floors aren't the only floors with the bug, but they are the most prevalent. Be careful and let the maze algorithm do its thing until I fix plz
- The chest on the surface needs a few seconds to initialize, I don't have a clean way to help with that right now. Take a sec and then try to interact with it again.

Should something be higher priority on my list? Let me know! :)

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