Ship Hangar (Captain Feature)
• Your shipyard has been expanded to support multiple hangars
• Switch between ship slots to edit or launch different vessels with ease
• For example: keep a dedicated exploration ship and a mining rig ready to go
• Makes it easier to jump back into your Spacecraft
• More enhancements are planned for future updates
Marketplace
• New in-game currency introduced: Credits
• Buy and sell resources and materials at the Marketplace, located inside the Flagship
• Play your preferred gamestyle—trade, craft, or fight—with more freedom and flexibility
• This is also the foundation for the upcoming Crafting Class, planned in the future
• More marketplace features are upcoming
New Server Technology
• Added dynamic server scaling to handle large numbers of concurrent players
• Stress-tested with 20,000 simulated players connecting from global servers
• This lays the groundwork for setting up regional proxies to improve ping and connectivity across the globe
Gameplay & UI Tuning
• \[tune] Asteroids are now less likely to drop Nanomesh and Fragments (they were placeholders until the Marketplace was ready). Asteroids still provide raw resources, and enemies now drop materials.
• \[tune] Self-use skills are no longer greyed out. @Tobsucht
• \[tune] Clicking on empty, locked skill slots now opens the Store. @Tobsucht
• \[tune] Empty hull slots in the Shipyard no longer display a white square
• \[tune] Fixed bug with Subspace names showing odd characters. @Steel, @Cycnnk
• \[tune] Loot is now easier to click and collect. @Henry
• \[tune] Shield Absorber no longer requires a blueprint (which didn’t exist), and class restrictions have been removed. @Henry
• \[tune] Added pre-movement visualization—makes movement feel smoother, especially with high ping. @Henry
• \[tune] Fixed visual glitch in cloud rendering. @Henry
• \[tune] The Flagship's Subspace now correctly displays its name. @--__--
• \[tune] When upgrading from Pioneer to Captain, the Store now shows the original Captain price. @Vesperion
• \[tune] POI markers are no longer stuck in the center of the screen when group tech is pinned. @Henry
Changed files in this update