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Changes

  • Make removing a Health Module component reduce health to a minimum of 1 health (so adding & removing can't be used to heal a unit),

  • When adding a Health Module component while at 1 health, don't heal (to avoid free healing after removing a health module while having less health than provided by it),

  • Make bugs abort pursue of its current target if it finds itself with a blocking path,

  • Fix rounding of speed boost stat in unit definition tooltips to match the number as returned by the "Get Unit Info" instruction,

  • Cancel an active drag & drop operation when ALT tabbing out of the game,

Fixes

  • Fix for a pair of constructions sites larger than 1x1 not completing if fully surrounded by buildings,

  • Make value selection filtering on the radar instruction match the radar component registers,

  • Make GetInventoryItem consistent with LoopInventorySlots with regards to returning unit references,

  • Fix game crash related to there being multiple manual orders for equipped components and a bot taking over such orders from another bot,

  • Fix potential item reservation corruption and game crash if a mod calls the component:OrderItem function with a specific item slot and an amount larger than available free space,

  • Fix saves which had item reservations corrupted due to the bug fixed above,

  • Fixed description of health modules to match increased health bonus,

  • Fix short clicks (down and up happening on the same frame) on GOTO and STORE register immediately aborting and not starting unit selection

  • Fix being unable to hover over units or click on units in the upper part of the screen,

  • Fix Virus Simulation Core and Blight Simulation Core not affecting world stability,

  • Fix irrelevant Lua error being printed on anomaly event jump if unit gets undocked ahead of jump

Modding

  • Fix Lua error when a mod calls StabilityAdd/StabilitySub with an invalid stability event name,

  • Fix game crash if a mod calls View.StartCursorConstruction with a table containing no usable elements,

  • Fix game crash if Lua calls UI.StartDrag on a widget that was removed from the screen


https://store.steampowered.com/news/app/1450900/view/542234217129444241?l=english
https://store.steampowered.com/news/app/1450900/view/519714948911206438

Windows 64-bit Depot 1450901
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