Hello Divers,
Today we are shipping part 2 of the community updates addressing feedback submitted by the playerbase. This update will serve as the foundation for future context expansions - the first of which will be releasing this summer. Refer to the roadmap on the store page for more details!
Patch Notes Version 0.3.16
Sticker cabinet introduced to lobby
Squeaky Hammer implemented
Blood effects introduced
Apothecary table added to Medbay
Torpedo/Mine bay weapon hatch model updated
Fade added to main menu when booting the game up
Outpost
New outpost quest: Locked Storage
New outpost rooms: LockedRoom_00(3x3), LockedRoom_01(3x3), and CommunicationsRoom_00(3x3)
New mansion rooms: Piano Dining Room (4x4), Grand Piano (3x4)
New factory rooms: Elevator Shaft (3x3), Elevator Shaft (3x5)
New residential rooms: Bunk Hall (2x5)
New storage rooms: Elevator Storage (5x5)
Lots of new room blocks
Church rooms removed from Soviet Residential outposts
Bug Fixes
Fixed issue with node map not generating sometimes when entering abandoned districts,
Fixed issue where items could be picked up through certain colliders,
Fixed issue with Angler jumping in place,
Fixed AI navigation issues with engine rooms,
Piloting minigame now uses movement key bindings,
Item quantities no longer display in inventory after dying,
Fixed issue with district selection not syncing,
Fixed wrench animation issue,
Some players experiencing everything "Missing" in main menu should be fixed,
Fixed display issue in arcade games when reaching a score over 1000,
Fixed issue with not being able to restart after dying in tutorial
As an added bonus, Darkwater will be 20% off for the remainder of the Steam Summer Sale until July 10 - a great opportunity to enroll some new divers!
- Targon Studios
Changed files in this update