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Update notes via Steam Community

Hello Divers,

Today we are shipping part 2 of the community updates addressing feedback submitted by the playerbase. This update will serve as the foundation for future context expansions - the first of which will be releasing this summer. Refer to the roadmap on the store page for more details!

Patch Notes Version 0.3.16

  • Sticker cabinet introduced to lobby

  • Squeaky Hammer implemented

  • Blood effects introduced

  • Apothecary table added to Medbay

  • Torpedo/Mine bay weapon hatch model updated

  • Fade added to main menu when booting the game up

Outpost

  • New outpost quest: Locked Storage

  • New outpost rooms: LockedRoom_00(3x3), LockedRoom_01(3x3), and CommunicationsRoom_00(3x3)

  • New mansion rooms: Piano Dining Room (4x4), Grand Piano (3x4)

  • New factory rooms: Elevator Shaft (3x3), Elevator Shaft (3x5)

  • New residential rooms: Bunk Hall (2x5)

  • New storage rooms: Elevator Storage (5x5)

  • Lots of new room blocks

  • Church rooms removed from Soviet Residential outposts

Bug Fixes

  • Fixed issue with node map not generating sometimes when entering abandoned districts,

  • Fixed issue where items could be picked up through certain colliders,

  • Fixed issue with Angler jumping in place,

  • Fixed AI navigation issues with engine rooms,

  • Piloting minigame now uses movement key bindings,

  • Item quantities no longer display in inventory after dying,

  • Fixed issue with district selection not syncing,

  • Fixed wrench animation issue,

  • Some players experiencing everything "Missing" in main menu should be fixed,

  • Fixed display issue in arcade games when reaching a score over 1000,

  • Fixed issue with not being able to restart after dying in tutorial

As an added bonus, Darkwater will be 20% off for the remainder of the Steam Summer Sale until July 10 - a great opportunity to enroll some new divers!

- Targon Studios

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