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Update notes via Steam Community
New Classes

New Class: Shaman. A being who has mastered the primal forces of nature. Specializes in the four elements. Plays with enemies resistances and weaknesses. Unlocked by beating the abyss with a Mage.

New Class: Martial Artist: A disciplined warrior that uses its fists. Cannot equip weapons. Specializes in stances. Uses Favor and Insight. Unlocks by defeating The Abyss as a Cleric.

New Class: Grand Shaman: Advanced Form of the Shaman. Can transform elemental resistances into weaknesses. Grants you All Shaman Powers and Trick Nature, that transforms elemental resistances into weaknesses at Combat Start

New Class: Stance Master: A Martial Artist that found True Focus. Can select two stances per turn and use Weapons. Grants the ability to use different stances with Passive Efects in Combat. Can equip weapons and select two stances per turn.


New achievements

Beat the Abyss with Shaman, Beat the End with Shaman, Beat the Abyss with Martial Artist, Beat the End with Martial Artist.


Bug fixes

Fixed an issue where the game would load for a lot after ending a run and loading the main menu again.
Floating text in combat is now independent of combat speed for better readibility.
Fixed translation error in Transmute Potion, Shop and Poison Cloud+
Fixed bug that made you receive Counter damage when Immune (Phaseshift Potion for example)

New Cards

Nature Pact - Removes enemies resistances at the start of combat (Aura).
Elemental Mastery - Bolt spells do more damage and cost no actions. (Bolt spells are: Chaos Bolt, Dark Bolt, Dark Bolt+, Earth Bolt, Fire Ball, Fire Ball+, Ice Bolt, Ice Bolt+, Lightning Bolt, Lightning Bolt+, Thrice Ice, Fire Ball++, Ice Bolt++, Lightning Bolt++) (Aura)
Elemental Bolt - Deals X damage. Element is the same as your last bolt played spell. If no element, deals half damage.
Elemental Bolt+ - Deals X damage. Element is the same as your last bolt played spell. If no element, deals half damage.
Phantom Guard - You are immune to counters (Aura)
Trick Nature - Converts enemies resistances to weaknesses at Combat Start (Aura)
Inner Focus - Deals X Burn and Poison to everyone, effect applied twice to you. Amount of stacks scales with Spirit.
Jab - Deals X damage. If in Meditation Stance, grants 1 Favor and Element becomes Holy. Damage scales with Spirit/Attack (Whichever is Higher) and Dex.
Spinning Kick - Deals X to all enemies. Damage scales with Dex and Whirlwind Stance Stacks.
Windows English Depot 2428021
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