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Transliminal: Beyond The Backrooms

v0.0.9855a

Encroaching Entities III Update

It's been a long time coming. But Transliminal now has three new entities and myriad much needed fixes and quality of life tweaks.

The following has been added or changed for

'Transliminal: Beyond The Backrooms' v0.0.9855a:

New Additions

  • You may now return the fully assembled doll to Mother

  • Windows will now take you to a new location

  • A new ending is available

  • Phase Emitters may now be removed from the Heart of Electrics Gateway after being installed.

  • The Item inventory list, Keys list, and Objective list now sort alphabetically and arrange Items as they are collected dynamically

  • Blunt hits to the player will now cause knockback in the opposite direction

  • Baby Dolls can now be picked up and thrown

  • UI indicator of how many animated Baby Doll entities exist

  • New ambient noises in Playgrounds

  • More room variation in Run Down, Dilapidated, and Ruins quality areas of Level 0

  • More Variation in sanity based alternate Level 0 map

  • New music played on phonographs

  • New voice lines

  • New sound effects

  • A Castle rests atop the tallest hill in the center of The Playgrounds

  • Defeating a Baby Doll entity while in The Playgrounds results in Red Time

  • Some doors are now barricaded

  • You may choose to throw the assembled baby doll into the fire

  • Clumps

  • Hounds

  • A familiar entity will now lurk in appropriate variations of Level 0

  • There is now an option to Toggle Sprint in the Controls menu

  • The Sprint Key may now be rebound

  • An Emitter may now be found in The Hospital

  • Assets added to some Hospital rooms

  • Instead of only a pair of eyes, Mother’s true form closes in on you when in her realm

  • Playgrounds background scene for title screen if the game was saved there

  • The top ramp of Level 1 can now lead to The Blacktops

  • New Audio in Level 1

  • PA Loudspeakers

  • Old time radios

  • 4 New collectable Sketchbook pages

  • Hobbytown Display Arch walls added to some Level 0 Areas

  • PA Speaker Poles in Playgrounds may play 3 different songs now

  • Added particle effects and puddles to Drain Grates with running water and changed texture speed of running water

  • Entities now add to a threat meter once spawned and subtract from the threat meter once destroyed or out of range. The Threat meter decides certain actions like the protagonist speaking or not

  • Holding the Status Key(Tab) will now open the Status Menu and tapping it will show quick status details

  • Getting inside of a locker and closing it will now make you “hidden”

  • Howlers may now spawn in all Level 0 Complex Variants

  • Improved Howler wall navigation

  • The Aberrant Daemon ‘Mother’ can now be defeated

  • New voice lines and sound effects related to new content 

  • 3 New Achievements

  • Peeking around corners may be disabled in the SYSTEM>CONTROLS Menu

  • Rain in some “outdoor” areas

  • Washboard color variations in Level 0

Tweaks/Fixes

  • Controls are now properly restored after teleporting to the Playgrounds with a Memberberry, or teleporting there via gateway

  • The game will now save each time upon entering a different level

  • Fixed player position script that wasn’t enabled to properly transport to alternate Level 0 maps

  • Start Menu mask now changes width depending on aspect ratio to prevent masking inconsistencies

  • Changed method for step sound effects that should reduce stuttering

  • Added manual Garbage Collection during scene loads. Should help the game from being less performant the longer you play

  • Corrected import settings on many texture maps

  • Baby Dolls will now also appear at night in the Playgrounds

  • Lower occurrence chance and quantity for moai heads that can appear in the Playgrounds

  • Raised and simplified the collider of Wind Turbine

  • Raised area trigger of playgrounds effects

  • Baby Dolls now have glowing yellow eyes

  • Baby Dolls are now able to be defeated by throwing them into fire

  • Eating a Backshroom while completely insane will reduce Health. It will still increase Nourishment when in Survival Mode

  • Increased radius of rainbows in playgrounds so they won’t clip through water towers

  • Fixed walls erroneously disabling themselves in the Pitfalls room of the Complex Level 0 map during the Threshold ending

  • Corrected error in Tic-Tac-Toe script that was prematurely activating or preventing activation of event scripts

  • Windows are much more likely if all 6 Doll Parts have been collected

  • The amount of Baby Dolls no longer increases when the Entities option is off

  • Changed how the amount of Baby Dolls in the world are calculated

  • Extended culling range & fog distance in Playgrounds 

  • Fixed behavior, smoothed animation transitions, and added sound effects to Jungle gym mimics

  • The Compass notification now appears when entering playgrounds

  • Material tweaks

  • Fixed the widow exit on level 0 not having any ceiling tiles

  • Only the most recently installed Phase Emitters may be uninstalled

  • Phase Emitters can no longer be installed when the menu is open

  • Picking up non-hostile Baby Doll entities will make them hostile

  • When sitting on a couch there is now a small time delay before you are able to stand. This should prevent some instances of TV Bob not playing the video

  • Adjusted the volume of some voice lines

  • Lowered the sanity level needed to spawn Red Oval Sky Ceilings in pools

  • Increased LOD distance of some walls

  • Smilers can no longer attack after they have been shot with the Phase Emitter

  • Capacitor collection is now only possible if the Phase gun has less than maximum charges

  • Added colliders to Large Hill in playgrounds that were previously able to be clipped through

  • Fixed instances where player dialogue subtitles would stay on screen when entering the castle

  • Capacitor collection screen no longer appears when collecting a recharge

  • Puddles around drains at the bottom of the scale Pools puzzle room now appear at an appropriate time

  • Fixed misaligned computer screen overlays

  • Increased the rate at which The Lantern burns fuel

  • Smilers no longer award max sanity if scared away by the Lantern

  • Slightly increased the length of the Phase Emitter beam

  • Fixed issue where protagonist voice lines would sometimes play inappropriately

  • Fixed some world blocks in Level 0 variants and Async Threshold ending maps that were spawning twice on top of each other, causing huge lag

  • Fixed wall bounds that were visible on some level 0 wall components 

  • Dumpster color variations

  • Lower quality areas of Level 0 may have construction walls

  • Fixed visible bounds on some Level 0 walls

  • Added better colliders to some objects

  • Fixed walls that had no bounds in Level 0 Crosshalls world blocks

  • All objects that can be sat on now have a delay before you can stand back up. Fixing what I dub, “The Zoomer Problem”

  • Fixed invalid script assignments on some objects that were causing crashes to the desktop

  • Fixed pool chairs that wouldn’t let you stand up

  • Improved Hound behavior

  • Improved Clump behavior

  • Fixed issue where construction walls would have solid wall props and decals 

  • Some Protagonist vocals rearranged for use in different situations

  • Bacteria/Howler is affected by Phase Emitter Beam

  • Fixed and improved accuracy of Deathmoth hitboxes

  • Fixed audio that wasn’t playing during Clump Actions 

  • Properly tagged obstacle objects that were untagged

  • Removed some instances where the protagonist makes incorrect comments upon entering some areas

  • Changed script setting that would result in certain world blocks having no floor

  • Loading or teleporting to Level 1 will no longer put you back in the elevator

  • Screens on the Gateway Console are now presented at full resolution on any graphics setting

  • Changed the dimensions of some Reflection probes in upper level window blocks

  • Hounds may spawn on the higher floors of Level 1

  • Shadows and Fog may spawn on the lower floors of Level 1

  • Slightly reduced chances of PA Speakers in Playgrounds

  • Fixed Title screen pools not having any water

  • Fixed wooden chair detail map

  • Fixed ceiling smiler not being able to be shot with Phase Emitter

  • Resized Clump colliders to prevent them from clipping through things

  • Changed Level 0 arch wall chance method to prevent it spawning in rooms with no floors or ceilings

  • Lowered chance of Level 0 arch walls

  • Better validation on all level 0 world blocks featuring arch walls

  • Changed the way Locker internal components activate and spawn

  • Removed Locker door collider when door is open or opening

  • Increased Hound range before it attacks

  • Fixed script that was preventing new audio tracks from playing on PA Speakers

  • Clumps are now light sensitive

  • Fixed script error that was preventing the toggling of Survival Mode

  • Crawlspace dissolve wall actually dissolves now

  • Slightly Increased Ceiling Smiler kill range. And changed the physics layer of the Kill Trigger

  • Smiler Phase animation now disables the kill trigger to prevent being killed by a Smiler while it’s in its death throws

  • Added a vision range to Clumps so they don’t only chase when you get close

  • Corrected the size of the Menu Mask on 4:3 and 16:9 ratios

  • Increased Hit radius of Howler Strikes

  • Howler properly phases when shot with emitter

  • Status popups will disable upon pressing the Status key and upon opening the menu

  • Fixed some barricaded doors that were able to be opened before clearing 

  • Fixed floating Pools platforms

  • Fixed doors with possible barricades not being able to be opened if no barricades spawn

  • Elevator will now only spawn in Level ACID/Glitch when arriving there by elevator

  • Replaced some wall structures that weren't spawning via prefabs

  • Ceiling vents in Level 0 now have duct work



Thanks to everyone who has continued to support the development of this very complex project.
I appreciate the patience while waiting for new content.

Next up;
The Offices of Level4
The Infinite City
&
The Beast Of Level 5
And so much more!

_-=[ ComAdore ]=-_
Windows English Depot 2176071
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