Overview
This update brings a range of improvements to core gameplay systems, visuals, and level design. Below is a breakdown of what's been changed or added.



Gameplay Fixes and Improvements
Traps are no longer random and now behave consistently after each restart.
Fixed destructible columns — they should no longer break on the first touch.
Fall damage calculation has been corrected for more predictable results.
Hitboxes improved so that deaths from traps feel more fair.
Movement
We’ve expanded the movement system to be more flexible and responsive:
Priest can now dash while crouching in mid-air.
Priest can now jump while sliding.
Controls and Settings
Added a new Field of View setting. For technical reasons it's capped at 110 degrees.
It's now possible to assign an alternative key binding for each action.
A dedicated dash button has been added for gamepads \[R1-right shoulder].
(Game partially supports gamepad inputs. Mouse is required only to navigate menus.)
Visual Enhancements
Added a blob shadow under the priest for better grounding.
Visual effects for slide, gravity, and dash abilities have been improved.
Blessings Bar finally has new visuals
Level Design
Level design updates have been made across nearly all levels to improve flow, clarity, and challenge balance. Descent got the biggest changes, so go check it out if you're into speedrunning.
Achievements and Leaderboards
Fixed the Maximum power achievement for collecting all relics.
(To retrigger the achievement simply complete any stage.)
Implemented a temporary leaderboard viewer from the Stage Select menu.
(It's clunky for now, but you no longer need to finish the level to see your position on the leaderboard.)
Thanks for playing, and as always, your feedback is welcome!
Changed files in this update