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WARNING: Updates reset in-progress runs (not save data). Appologies for how often I have to do this - just par for the course having just launched 3 days ago 😅

🧬 BALANCE

  • Abyss Cells:

    • ːadnaːːcdnaːːtdnaːːtdnaː Deflector: Size Max 45.

    • ːcdnaːːgdnaːːgdnaːːgdnaː Motivator: Command 1: Range Max 23.

♻️ CHANGES

  • Both LShift and RShift now count as "Shift".

  • There's now a popup explaining what just happened when a cell falls to its death (by losing Fly with body parts over gaps).

🛠️ FIXES

  • Cloaked Abyss Cells:

    • The last update accidentally allowed moving through Abyss cells, which causes all sorts of problems (from softlocks to crashes).

    • Since you shouldn't be able to move through them, it's essentially a way to spot them - I'm making it so that attempting to move through them simply uncloaks them. If I don't do this, it honestly just looks like a bug ("why can't I move here???").

  • Perk:

    • Pill: Sometimes wasn't unlocking when it should.

    • Mask: Clarified in the description that it won't trigger when using commands on towers.

    • Bipod: Was possible to unlock via conditions not described in the stated unlock conditions.

    • Juicer/Grapple: Some Steam Achievement / in-game unlock confusion between these.

    • Vaccine:

      • Using a life to reset the mission would result in mutations affecting Abyss cells instead again.

      • It was only unlocking upon discovering 30 (unique) mutations, not enduring 30.

  • (Commander) Devil: Fixed some uh... unlock condition weirdness.

  • (Commander Cell) ːadnaːːadnaːːadnaːːadnaː Sprintula: Fixed description (said it was faster than the second-fastest cell, which is a silly thing to say considering ːadnaːːadnaːːadnaː Scurrachnid's speed is close).

  • Records Menu: "Mutations" value fixed (it previously represented the amount discovered).

  • (Status) Fly:

    • Various fixes relating to losing Fly while parts of a cell are over an empty space.

    • Plays a unique sound when this occurs.

  • Chips:

    • The ones for "if cell has Armour/Swift/Arc" now also work when a cell gains/loses those statuses mid-mission.

    • Before/After stats on hover (which you should pay attention to) now factor in chips like the above ones turning off and on.

  • "DEVS"-type tips would become unread upon re-opening the game.

  • Filter buttons in the cell evolution button would sometimes be hidden when they shouldn't be.

  • (Mode) GLOOM: Fixed a case where you could see the command range of an Abyss cell that's obscured by Gloom.

  • Selecting an unhighlighted part of your active cell would undo all the way back (was supposed to only be for switching to a different cell).

  • A rare case where black "TELEPORT" text can appear when hovering over a cell with a Teleport command selected.

  • Updated some achievement descriptions to match their current conditions.

  • The white trim when selecting a gadget target is now hidden when in submenus.


Play The First Game: Genome Guardian

Combine ːadnaːːcdnaːːgdnaːːtdnaː DNA for 70 different weapons in the roguelite turret shooter that takes place before Cell Command, and survive 6 modes with an astounding array of turrets, perks, mutations & power-ups as you descend to the heart of the Abyss.

GET GENOME GUARDIAN

GET BOTH: 20% OFF BUNDLE

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