WARNING: Updates reset in-progress runs (not save data). Appologies for how often I have to do this - just par for the course having just launched 3 days ago 😅
🧬 BALANCE
Abyss Cells:
ːadnaːːcdnaːːtdnaːːtdnaː Deflector: Size Max 4 → 5.
ːcdnaːːgdnaːːgdnaːːgdnaː Motivator: Command 1: Range Max 2 → 3.
♻️ CHANGES
Both LShift and RShift now count as "Shift".
There's now a popup explaining what just happened when a cell falls to its death (by losing Fly with body parts over gaps).
🛠️ FIXES
Cloaked Abyss Cells:
The last update accidentally allowed moving through Abyss cells, which causes all sorts of problems (from softlocks to crashes).
Since you shouldn't be able to move through them, it's essentially a way to spot them - I'm making it so that attempting to move through them simply uncloaks them. If I don't do this, it honestly just looks like a bug ("why can't I move here???").
Perk:
Pill: Sometimes wasn't unlocking when it should.
Mask: Clarified in the description that it won't trigger when using commands on towers.
Bipod: Was possible to unlock via conditions not described in the stated unlock conditions.
Juicer/Grapple: Some Steam Achievement / in-game unlock confusion between these.
Vaccine:
Using a life to reset the mission would result in mutations affecting Abyss cells instead again.
It was only unlocking upon discovering 30 (unique) mutations, not enduring 30.
(Commander) Devil: Fixed some uh... unlock condition weirdness.
(Commander Cell) ːadnaːːadnaːːadnaːːadnaː Sprintula: Fixed description (said it was faster than the second-fastest cell, which is a silly thing to say considering ːadnaːːadnaːːadnaː Scurrachnid's speed is close).
Records Menu: "Mutations" value fixed (it previously represented the amount discovered).
(Status) Fly:
Various fixes relating to losing Fly while parts of a cell are over an empty space.
Plays a unique sound when this occurs.
Chips:
The ones for "if cell has Armour/Swift/Arc" now also work when a cell gains/loses those statuses mid-mission.
Before/After stats on hover (which you should pay attention to) now factor in chips like the above ones turning off and on.
"DEVS"-type tips would become unread upon re-opening the game.
Filter buttons in the cell evolution button would sometimes be hidden when they shouldn't be.
(Mode) GLOOM: Fixed a case where you could see the command range of an Abyss cell that's obscured by Gloom.
Selecting an unhighlighted part of your active cell would undo all the way back (was supposed to only be for switching to a different cell).
A rare case where black "TELEPORT" text can appear when hovering over a cell with a Teleport command selected.
Updated some achievement descriptions to match their current conditions.
The white trim when selecting a gadget target is now hidden when in submenus.
Play The First Game: Genome Guardian
Combine ːadnaːːcdnaːːgdnaːːtdnaː DNA for 70 different weapons in the roguelite turret shooter that takes place before Cell Command, and survive 6 modes with an astounding array of turrets, perks, mutations & power-ups as you descend to the heart of the Abyss.
Changed files in this update