Some Changes we have for you include
- A rework of how in-puzzle interaction is calculated, this should fix the light puzzle activating twice and also occasional stuttering on poor frame-rate
- More graphics optimization
- Started re-allocating in-engine resources to start lowering memory usage, it's not much of a reduction but we will continue in any way we can to free up memory for players.
- Tweaked some locations for sound objects for playing them in more respectable locations.
Just a small update this time around, however, we have somewhat of a plan moving forward for feature releases.
Sprinkled through the coming weeks and months
- Continued fixes for any visual and technical bugs players encounter
- Continued Graphics and Memory/CPU optimizations
- Continued Inclusion of new audio
- Continued work on environmental juice!
Update 0.2 - July
Will include Collectible Lore Objects for the players to find and read in their own time.
Will include some accessibility features regarding puzzles
Will include one new puzzle for players to interact with
Will include an update to the player indicator to update at all times
Will include further optimization regarding memory, CPU Usage as well as GPU usage
Update 0.3 - Late July/August
Will include one new puzzle for players to interact with
Will include further optimizations regarding memory, CPU Usage
Will include a slight rework to the C02 system, will include a rework of torpedoes
Will include some solo objectives for the mechanic to complete and interact with
That's all we have for now, in the future beyond 0.3, we hope to include one more map, a single player survival horror prequel, steam achievements, more objectives, and more!
Tech Director Ben.
Changed files in this update