Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
- Changed so that when moving from the ground to the air, if in an attack/evade/damage state, the Y-axis velocity is no longer reset.
- Changed so that when using Dodge Step, the Y-axis velocity is set to -9.81 (except for the aerial Dodge Step of Northern White-faced Owl and Eurasian Eagle Owl).
- Added a 0.1-second coyote time to jump, Dodge Step, and Quick Escape.
- Changed so that aerial jump can also cancel attack recovery.
- Changed so that pre-input for the jump button also applies to aerial jump.
Windows 64-bit Depot 1962921
  • Loading history…
macOS 64-bit Depot 1962922
  • Loading history…
Windows 32-bit Depot 1962923
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link