Changelog
Improved mission balancing
Improved how enemies drive and shoot on elevated terrain
In stealth and survival missions, enemies will hear nearby destruction and start approaching
Improved aiming with ice dagger and fire gun
Improved the way ice spikes spawn on uneven terrain
Localisation update for existing languages
Added German localisation
Now possible to delete custom missions
Made sure vehicles are still destructible after being blown away with the wind gun
Improved the building explosions during the mission accomplished animation
Make it clear if an enemy hit the player or another object
Campaign menu: distinguish mission type icons from actual mission buttons
City creator mode:
Fixes for fixed or random seed for procedural generation
Added checks for invalid input values
Added ‘Survival’ mission type option
Enable enemies by default in new custom missions
Made sure building and street decorations are covered with snow in winter levels
Made sure you cannot do anything (like exiting to the main menu) while the city is generating
Changed files in this update