Systems Overload – Combat Expansion & Core Enhancements
New Weapons Introduced
Electric Wire
Description: A tactical wire that attaches to enemies upon impact.
Mechanics:
o Activated by holding Left Mouse Button (LMB).
o Gradually drains enemy energy (damage-over-time).
o Releasing LMB detaches the wire, preserving the player’s energy.
o Perfect for immobilizing or weakening enemies before a direct attack.
Shoot gun
• Description: A futuristic shoot gun with a glowing plasma edge.
• Weapon Selection: Scroll using mouse wheel +
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Recharging & Repair Stations
Location: Found in every inventory room per stage.
Design: Circular platform with green glowing core.
Functionality:
o Stand inside to recharge energy and auto-repair.
o Stepping out interrupts the process.
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Pyro Skill Tree System
Progression System: Earn crystals to unlock 12 upgradeable skills.
Passive Skills:
Energy Efficiency I/II: Reduce attack/movement energy cost.
Adaptation: Decreases weapon cooldown time.
Armor Reinforcement: Boosts overall durability.
Enhanced Sensors: Highlights hidden enemies and secrets.
Overcharge: Temporarily boosts attack power.
Ammunition I/II: Expands magazine capacity.
Bomber I/II: Increases throwable bomb count.
Deflector Shield: Activates a temporary reflective shield.
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End-of-Stage Performance Report
Displayed Stats:
o Total enemies eliminated.
o Time taken to complete the stage.
o Secret files discovered (more appear in higher levels).
o Resources used (mechs & batteries).
o Rating System: 3-star scoring based on performance.
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Enemy Dialogue System
Dynamic Text Bubbles for selected enemies.
Examples:
o “You can’t escape, rust-bucket!”
o “Pathetic robot—you’re no match for us!”
Purpose: Immersive and reactive enemy personalities.
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Enemy Enhancements
New Abilities:
o Triple Shot: 3-way bullet spread.
o Shielded Units: Requires shield break before health damage.
o Stealth Units: Appear only during attacks.
o Tarian Units & Champion Enemies: New elite enemy types.
Health Bar Redesign:
o Two-layer bar (deep red + light red overlay) to reflect damage progression.
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New Shooting Mechanics
Accuracy Loss System
• Removed: Overheat System.
• New: Accuracy Decline Mechanic – Continuous rapid fire leads to reduced accuracy per shot.
Reload System
• Magazine: 12 bullets.
• Reload Time: ~1.5 seconds.
• Supports auto-reload and manual reload.
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Camera & Navigation Improvements
Dynamic Camera Behavior:
o Zooms in during confined areas.
o Zooms out in open spaces.
Aiming System Update:
o Always-on aiming reticle.
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Battery Management Overhaul
• New Stations: Recharge & repair points within levels using found batteries.
• Dropped Parts: Batteries and mechanical parts now spawn directly on the ground for collection.
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VFX & Alert System Updates
Visual Effects Optimization:
o Scaled down to match game proportions more accurately.
o Pre-activation alert system added (e.g., blinking lights or pulse) to signal danger or upcoming explosions.
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Additional Notes
• All new mechanics were play tested for balance and progression fairness.
• Weapon cooldowns and skill power-ups are carefully tuned to reward tactical gameplay.
• Multiple bug fixes, UI polish, and quality-of-life improvements were made across the game.
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🧠 Community Feedback Matters!
As always, we welcome your thoughts and suggestions via our Discord and Steam forums.
Major Gameplay & Feature Update
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