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The core change in this update is a rework of the endgame. Gradient wells used to act like a holy grail — once unlocked, they made the game much more linear. That’s no longer the case. Unlocking their full potential now requires exploration. The resources they extract are now based on a completely new resource distribution map. In general, the farther you move from the origin, the richer the sources you’ll find. This new map only applies to gradient wells; regular channels are unaffected.

New Entities:

Supercritical Kernel – Placed on the dark side. Reveals the resource composition used by gradient wells and collects symbols. Teleports you back to the origin when fed with Reality.

Puncture – Marks a cell with a strong resource composition on the dark side. Acts as a foundation for a gradient well on the bright side, doubling its output..

Direct Chasm – An upgraded waypoint. Connects isolated networks to the Inverse Chasm.

Other Changes:

Stabilizers now display the current surge effect.

Fill Director now points to destabilized surges, empty stabilizers, disconnected gradient wells, and punctures.

Adjusted the price of the last building to fit the new gradient well mechanics.

Slightly reduced prices for gradient wells and the celestial reactors.

Reworked resource animation for conductors.

Fixed line width issues in some animations.

Improved visual hints for building and relocating.

Volume slider is now exponential.

Slightly boosted Elmerine and Beta-Pylene surges.

Fixed a bug where hollow fruits stopped growing when the max number of hollow stones was reached.

Quadrillions instead of "a lot".

Fixed incorrect stats for "Need a break" achievement

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