A small hotfix patch is running on the BETA PATCH branch, as soon as it seems stable I'll push it live.
fixed demolish animations not going nicely
fixed atun dive animation
made escort forces have a bit more range around you to obey orders (go forward more)
made sure turrets and other items are reset when spawning
made the new outline effect only respond to command towers and harbors in surveyor mode
fixed the edge flourish graphic overlapping leviathan's tootache
fixed some visual artefacts in default housing models
reduced amount of "special" houses such as the tavern and biochemist
increased the relative amount of crafsman style heated homes "(tho overall slightly less)
made "special" houses only spawn on stone or better walkways/foundations
reduces the chance a top tier house will spawn on wooden walkways/foundations
fixed floating turrets on thunderstrike
Changed depots in beta branch