Hello, dreamers!
Another update just in time for the upcoming Summer Sale! Hope you’re enjoying the sun!
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Combat
Since the early access release, I have occasionaly received feedback that readiness is too obtuse of a mechanic. I believe the following change will bring clarity and allow for more tactical decisions to be made by the player.
Readiness of every character and enemy will be displayed in the turn order display
Tower
Reduced quantity of healing items received on item restock (See Items update notes for reasoning)
Characters
Corrin
Temporal Shift’s high AP cost made it difficult to manage Corrin’s AP when acting repeatedly. For that reason, the ability now will additionally recover 2AP when granting another turn to the player.
Changed the effect of Temporal Shift
Old: Deal heavy DMG to one enemy. Gain another turn at a chance of 25%.
New: Deal heavy DMG to one enemy. Gain 2AP and another turn at a chance of 25%.
Enemies
Mildly increased ATK of select enemies in the areas Forest, Mountain and City
Increased effect of Ready Up
Old: +30/35/40% readiness
New: +40/50/60% readiness
Increased effect of Stand Down
Old: -30/35/40% readiness
New: -40/50/60% readiness
Items
To make combat more dynamic and promote the use of more consumables, using items now will no longer take up a turn action. However, only one item can be used per turn! With items no longer taking up a turn action, their prices and carriable quantity have been adjusted to reflect their increased utility.
Using items no longer will take up a turn
Only one item can be used per turn
Increased buying price of Curer
Old: 250 energy
New: 1000 energy
Increased buying price of ATK Boost
Old: 150 energy
New: 400 energy
Increased buying price of DEF Boost
Old: 150 energy
New: 400 energy
Increased buying price of Half Reviver
Old: 75 Play Token (1875 energy)
New: 80 Play Token (2000 energy)
Increased buying price of Reviver
Old: 1000 energy
New: 4000 energy
Changed max quantity carriable of Healer I
Old: Max 20
New: Max 10
Changed max quantity carriable of Healer II
Old: Max 15
New: Max 10
Changed max quantity carriable of Half Reviver
Old: Max 5
New: Max 3
Changed max quantity carriable of Reviver
Old: Max 5
New: Max 3
Status Effects
Increased effect and duration of Poisoned
Old: Inflicts 8% of max HP DMG per turn (3 turns)
New: Inflicts 10% of max HP DMG per turn (4 turns)
Increased effect of Ablaze
Old: Inflicts 10% of max HP DMG per turn
New: Inflicts 15% of max HP DMG per turn
Mining
Increased amount of time that has to pass before the dragon can be challenged
Old: 40s
New: 60s
General
Reworded select system text
Guide
Adjusted enemy sprite placement in the bonus quest
Updated guide
Bug Fixes
Fixed issue of Zero Hour applying excessive amounts of readiness reduction
Fixed issue that caused the turn order to be displayed incorrectly in select conditions
Changed files in this update