Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia

AI

  • AI players now prioritise construction related powerups earlier on (faster build times, cheaper construction costs etc...)

  • Autocasting of Epidemic no longer prompts a placement radius and now only triggers on buildings that can produce units or be garrisoned

  • AI players no longer put injured units into diseased towers to heal, unless those units are immune to the effects of disease

  • When the AI is running low of build room, it’ll try placing new buildings closer to others than usual before resorting to building another keep

  • Improved the AI’s handling of seeking buildings in difficult to reach locations


Scenario

  • Added 1 new skirmish map: Scarab Hills (4v4 players)

  • Forest Lakes Remastered: The blue player is no longer locked to random race


Campaigns

  • (WBC2) Updated Mountain Point campaign map

  • Fixed bug where resetting a conquest campaign wouldn't reset death messages - resulting in players being instantly vanquished at the start of the campaign

  • (WBC2) Sartek’s Maze: Fixed bug where the witch would not turn enemy once you get caught stealing her book


Multiplayer

  • Fixed critical bug where all players were being made to use the same side slot - preventing multiplayer games from starting

  • Players attempting to join the host’s game is now more reliable

  • Fixed another, more recent, crash regarding the host leaving before the clients


Editor

  • Fixed bug where the cover brush would default to ‘Autocover’ but claimed it was set to ‘No Cover’

  • AddBuilding NIS command now tries to push the building into a valid location

  • Fixed bug where auto-selected units via NIS events wouldn't change button and placement modes (which would allow the newly selected unit to carry out build orders from the previous unit)

  • The Editor no longer deselects events from the event list after making changes to any event (including adding / removing events)

  • SideMessage NIS command now allows inputting NIS modifiers

  • Fixed bug where the Editor would not fully remember some manually changed file directories when switching between game modes


Spells

  • Epidemic now prioritises affecting buildings that can produce units and those that can be garrisoned

  • Rally The Tribe now correctly gives the affected building +50 armour and corrected text to state armies are produced 500% faster

  • Enrage now has new visual effects


Items

  • Runeshield: Offers +2 Endurance (was +1) but now only +2 Toughness (was +3)

  • Runemail: Offers +2 Endurance (was +1) but now only +3 Toughness (was +4)

  • Woodland Cloak: Offers +4 Endurance (was +3) and is now a Lesser item (was Minor)

  • The Captain’s Tunic: Offers +2 Ferocity (was +1) and is now a Lesser item (was Minor)

  • Elven Boots: Offers +2 Endurance (was +1) and is now a Lesser item (was Minor)

  • Summoner’s Robe: Offers +2 Endurance (was +3) and +3 Magic Armour (was +2)

  • Howl of the Pack: Offers +6 Calling (was +2) but offers -4 Ferocity and is now a Lesser item (was Minor)

  • Shield of Justice: Offers +4 Evasion instead of +4 Ferocity

  • Added 1 new item: Pack Control

  • When in a shop or a decurser, the item popups will be displayed higher than your mouse cursor to avoid overlapping with important buying/selling info

  • Fixed the 1 crown bug when selling items

  • Shop and Inventory Selling screens no longer close separately

  • Fixed bug where buying an item would not update the backpack in the selling screen


Gameplay

  • Pillaged buildings now re-enable their auto-repair upon becoming functional again

  • Converting a building now re-enables its auto-repair

  • Destroying a Dwarven Outpost no longer disables auto-repair for the mine

  • Archfiends, Archangels and Hero Spirits now require a level 3 keep for production from an alignment temple

  • Diseased buildings now pass on disease to units that garrison them


Knights

  • Order of Crux Sira: Fixed bug where Sirian's Glory wouldn't always work correctly


Barbarians

  • Lindenloth: Replaced Pegasi in the ASP for Wyverns


Minotaurs

  • Order of the Broken Sword: Fixed missing Indignation powerup

  • Order of the Broken Sword: Fixed typo on the faction details page that incorrectly claimed they had access to Lighting Hawks instead of Umbral Phoenixes


High Elves

  • Fixed bug where Blinding Arrows were giving +3 range instead of +2 and there was no damage bonus for additional levels


Fey

  • Sacred Guard of Vivellius: Now have Venerable Wisps in the ASP screen instead of Ancient Wisps


General Bug Fixes

  • Fixed crash when checking summoning spells with the spellbook when within range of a Circle of Power

  • Fixed hero creation pages lingering on screen when using Escape to close the creation system down from the scenario lobby

  • Fixed bug where units could be affected by some afflictions that they were meant to be immune to (such as Golems being affected by poison auras)

  • Fixed crash when hovering the mouse over the control panel's info area when a selected building has been destroyed while Floating UI was disabled

  • Fixed bug where income powerups and bonuses would influence negative income rates as well

  • Possibly fixed bug where item chests in random maps could be placed overlapping a building

  • Fixed bug where the hero’s spellbook wouldn’t display spell specifications correctly for spells from the Poison, Divination, Time and Contagion spheres

  • Fixed bug with long ability descriptions

  • Fixed bug where a unit casting a spell would cancel the placement of a building with a selected unit

Changelog:

https://www.moddb.com/games/the-protectors/features/changelog-092d

Steam:


Discord:

https://discord.gg/vqVqssE


Forum:

http://the-protectors.forumotion.com/


Donations:

https://www.paypal.com/paypalme/TPCtreasury

Windows Depot 2420171
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link