AI
AI players now prioritise construction related powerups earlier on (faster build times, cheaper construction costs etc...)
Autocasting of Epidemic no longer prompts a placement radius and now only triggers on buildings that can produce units or be garrisoned
AI players no longer put injured units into diseased towers to heal, unless those units are immune to the effects of disease
When the AI is running low of build room, it’ll try placing new buildings closer to others than usual before resorting to building another keep
Improved the AI’s handling of seeking buildings in difficult to reach locations
Scenario
Added 1 new skirmish map: Scarab Hills (4v4 players)
Forest Lakes Remastered: The blue player is no longer locked to random race
Campaigns
(WBC2) Updated Mountain Point campaign map
Fixed bug where resetting a conquest campaign wouldn't reset death messages - resulting in players being instantly vanquished at the start of the campaign
(WBC2) Sartek’s Maze: Fixed bug where the witch would not turn enemy once you get caught stealing her book
Multiplayer
Fixed critical bug where all players were being made to use the same side slot - preventing multiplayer games from starting
Players attempting to join the host’s game is now more reliable
Fixed another, more recent, crash regarding the host leaving before the clients
Editor
Fixed bug where the cover brush would default to ‘Autocover’ but claimed it was set to ‘No Cover’
AddBuilding NIS command now tries to push the building into a valid location
Fixed bug where auto-selected units via NIS events wouldn't change button and placement modes (which would allow the newly selected unit to carry out build orders from the previous unit)
The Editor no longer deselects events from the event list after making changes to any event (including adding / removing events)
SideMessage NIS command now allows inputting NIS modifiers
Fixed bug where the Editor would not fully remember some manually changed file directories when switching between game modes
Spells
Epidemic now prioritises affecting buildings that can produce units and those that can be garrisoned
Rally The Tribe now correctly gives the affected building +50 armour and corrected text to state armies are produced 500% faster
Enrage now has new visual effects
Items
Runeshield: Offers +2 Endurance (was +1) but now only +2 Toughness (was +3)
Runemail: Offers +2 Endurance (was +1) but now only +3 Toughness (was +4)
Woodland Cloak: Offers +4 Endurance (was +3) and is now a Lesser item (was Minor)
The Captain’s Tunic: Offers +2 Ferocity (was +1) and is now a Lesser item (was Minor)
Elven Boots: Offers +2 Endurance (was +1) and is now a Lesser item (was Minor)
Summoner’s Robe: Offers +2 Endurance (was +3) and +3 Magic Armour (was +2)
Howl of the Pack: Offers +6 Calling (was +2) but offers -4 Ferocity and is now a Lesser item (was Minor)
Shield of Justice: Offers +4 Evasion instead of +4 Ferocity
Added 1 new item: Pack Control
When in a shop or a decurser, the item popups will be displayed higher than your mouse cursor to avoid overlapping with important buying/selling info
Fixed the 1 crown bug when selling items
Shop and Inventory Selling screens no longer close separately
Fixed bug where buying an item would not update the backpack in the selling screen
Gameplay
Pillaged buildings now re-enable their auto-repair upon becoming functional again
Converting a building now re-enables its auto-repair
Destroying a Dwarven Outpost no longer disables auto-repair for the mine
Archfiends, Archangels and Hero Spirits now require a level 3 keep for production from an alignment temple
Diseased buildings now pass on disease to units that garrison them
Knights
Order of Crux Sira: Fixed bug where Sirian's Glory wouldn't always work correctly
Barbarians
Lindenloth: Replaced Pegasi in the ASP for Wyverns
Minotaurs
Order of the Broken Sword: Fixed missing Indignation powerup
Order of the Broken Sword: Fixed typo on the faction details page that incorrectly claimed they had access to Lighting Hawks instead of Umbral Phoenixes
High Elves
Fixed bug where Blinding Arrows were giving +3 range instead of +2 and there was no damage bonus for additional levels
Fey
Sacred Guard of Vivellius: Now have Venerable Wisps in the ASP screen instead of Ancient Wisps
General Bug Fixes
Fixed crash when checking summoning spells with the spellbook when within range of a Circle of Power
Fixed hero creation pages lingering on screen when using Escape to close the creation system down from the scenario lobby
Fixed bug where units could be affected by some afflictions that they were meant to be immune to (such as Golems being affected by poison auras)
Fixed crash when hovering the mouse over the control panel's info area when a selected building has been destroyed while Floating UI was disabled
Fixed bug where income powerups and bonuses would influence negative income rates as well
Possibly fixed bug where item chests in random maps could be placed overlapping a building
Fixed bug where the hero’s spellbook wouldn’t display spell specifications correctly for spells from the Poison, Divination, Time and Contagion spheres
Fixed bug with long ability descriptions
Fixed bug where a unit casting a spell would cancel the placement of a building with a selected unit
Changelog:
https://www.moddb.com/games/the-protectors/features/changelog-092d
Steam:
Discord:
Forum:
http://the-protectors.forumotion.com/
Donations:
Changed files in this update