Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Hi everyone,
In this update, we've taken a look at equipment drafting tables, what works, and what doesn't.

After some player feedback and internal testing, we have removed instances where drafting libraries would have both upgraded and un-upgraded versions of cards in the same library. This made drafting un-upgraded versions of cards be a sub-optimal choice, potentially causing frustration and effectively reducing an equipment's viable drafting library.

As a result, Mk.I equipment now has only un-upgraded cards, while Mk.II has their upgraded versions, in addition to a few un-upgraded versions of some more powerful cards. This change so far affects the following equipment pieces: Light Laser, Pulse Laser, Beam Laser, Quad Flak, Shredder Flak, Rail-gun , Coil-gun.

The power level of most cards has been increased and/or cost and cooldown has been decreased.
This is so adding a card to your deck feels more like a meaningful power increase, and it's an attempt to make more cards be viable picks in the right circumstances.

We have also decided to have the Arbalest start with the Pulse Laser instead of the Light Laser. This makes the early game a bit easier and has players start with more simple and straightforward cards.

We have also decreased the cost and/or increased the power of some cards that were outclassed by other cards, again leading to an effective reduction of viable drafting options.


You can read the full change-log for this patch below:
  • Modified the Mk.I and Mk.II drafting libraries for the Light Laser, Pulse Laser, Beam Laser, Quad Flak, Shredder Flak, Rail-gun , Coil-gun, Pulse Shield, Burst shield
  • Lowered cooldown and/or cost to a lot of cards from the Light Laser, Pulse Laser, Beam Laser, Quad Flak, Shredder Flak, Rail-gun , Coil-gun, Pulse Shield, Burst shield
  • Increased the odds of getting higher level equipment from enemy equipment drops
  • Changed the starting weapon on the Arbalest from a Light Laser to a Pulse Laser.
  • You will now start with an unlocked Pulse Laser, and have to unlock the Light Laser instead
  • Fixed the drafting library on the Mk.II Light Laser, it mistakenly had some cards from the Beam and Pulse Laser
  • Added a new card to the Mk.II Light Laser, Blanket Fire (Fire 1 Blink at every active enemy Equipment)
  • Added Pre-emptive Pulse to the Pulse Laser Mk.II drafting library (Deal 4 damage, plus another 2 for every attack in the enemy's hand)
  • Cutting Beam and Drilling Beam have now been added to the Beam Laser Mk.I drafting library
  • Beam sweep Ignite increased from 1 to 2
  • Energy spike and Energy Spike+ no longer disables 1 energy production unit
  • Surgical strike extra equipment damage increased from 3 to 4
  • Surgical strike+ damage increased from 2 to 4, plus 4 extra equipment damage. Cooldown reduced from 5 turns to 4 turns
  • Added a new event: drifting Cargo Container (still needs localized text)


Thank you for your bug reports and for sharing your thoughts through Steam reviews, your feedback is invaluable and your encouragement means a lot!

- The Breachway Team
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link