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Update notes via Steam Community



We have made quite a few changes since the last update two days ago.

For starters, we noticed quite a large issue with the algorithm that determines the type and weight of fish you catch. At the moment, every few seconds, we simulate a random type of fish (based on the bait you are using, the depth of the water, the current weather, the current day number, totem upgrades, and personal upgrades) to bite your line. Once a random fish is chosen to bite your line, you are then prompted with the fishing minigame. Unfortunately, there were some issues with our math that determined which fish we selected to bite your line. This issue is now resolved and you should reliably catch fish based on the multiple inputs that go into the equation. How will this affect your gameplay? It will lead to more reliable catches based on the choices you make when fishing. It will make it much easier to target and catch a specific kind of fish as well as make it easier to catch much larger fish.

In addition, fish type and fish size WILL NOW scale with the day count. This means you can expect to catch larger fish as your play through continues.


Other changes and fixes:
Map selection polish
Throwing fish polish
Dropping items polish
Rebalance of a few fish on the swamp map
Buffed the positive effects of fish caught during a thunderstorm.
Changed drowning time from 7->10 seconds
Increased movement speed of player when under water.
Size of fish in hand and on line polish
Collision fixes on swamp map
Replacement of old bait system to new bait system (all baits can now be picked up and used properly)
Fixed typo with the “met snake” achievement not unlocking
Fixed bug where the most recently added fish would be gambled instead of the first fish placed in.
Fixed bug where game might not pause for clients when host pauses the session
Fixed bug where players could not rejoin a game after being disconnected (Players used to have to relaunch their game to rejoin).
Fixed bug where skin walkers and serpents could spawn infinitely.
Fixed bug where fish could fall off boats.
Fixed bug where minnows had a chance not to be added to inventory.
Fixed bug where crocodile might not growl when players got close.
Fixed bug where players could fall through the map after being grabbed by the crab.
Fixed bug where duckling bait could interact with boat when player casted their line.
Fixed issue where “My Catches” tab on leaderboard did not load properly.
Fixed bug where crocodile would kill the player twice causing them to bug out.
Fixed bug where players could not spectate players driving boats.
Fixed issue where certain bait would not spawn sometimes.
Removed fish stealer until it is reworked.
Fixed bug where player could store more bait then they were allowed to.
Fixed bug where fish could be duped.
Fixed bug where “Sinker” upgrade would not give its full upgrade value.
Rebalanced gambling. Made the odds 80/20 (loss/win) instead of 60/20. Made so max win is x3 instead of x5.
Random assortment of other small issues…

We are aware of a few bugs that we are work in progress on:
Boats might not load in the proper location when joining a session late.
Fish have a chance to disappear when playing on high ping.
Gambled fish have a chance to make the altar value negative

If you run into bugs please feel free to report them in the discord or on the steam discussion board. We are working as fast as we can to get everything patched asap for everyone!
Thank you for being patient with us. Have a great day!







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