🔧 Update Notes / AI & Mechanics Adjustments
Gameplay Changes:
🎯 New "can be seen" indicator, let you know if the enemy will spot you on the move
🚢 Landing crafts can no longer be stunned or shocked.
📊 Improved risk percentage calculation for all reachable vehicle positions.
AI Combat Logic:
🕵️ Enabled Skulk From, Skulk To, and Leader Stay in Skulk To in defensive mode.
🛞 Improved the order in which the AI moves units.
🎯 AI will now switch to attack if they have a 1.5x superiority in local engagements.
🛞 Improved in-hex rotation logic for AI tanks.
🧠 AI tanks will initiate attacks if they have a 1.5x superiority of fully functional MBTs.
🎯 AI now aims for rear shots within a 1–2 hex range.
🎯 Improved AI handles the tank hatch.
and a bunch of fixes
Changed files in this update