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Update notes via Steam Community

🔧 Update Notes / AI & Mechanics Adjustments

Gameplay Changes:

🎯 New "can be seen" indicator, let you know if the enemy will spot you on the move

🚢 Landing crafts can no longer be stunned or shocked.

📊 Improved risk percentage calculation for all reachable vehicle positions.

AI Combat Logic:

🕵️ Enabled Skulk From, Skulk To, and Leader Stay in Skulk To in defensive mode.

🛞 Improved the order in which the AI moves units.

🎯 AI will now switch to attack if they have a 1.5x superiority in local engagements.

🛞 Improved in-hex rotation logic for AI tanks.

🧠 AI tanks will initiate attacks if they have a 1.5x superiority of fully functional MBTs.

🎯 AI now aims for rear shots within a 1–2 hex range.

🎯 Improved AI handles the tank hatch.

and a bunch of fixes

Windows Second Front Wargame Content Depot 1148491
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