Hey everyone!
We’ve been thrilled to see your reaction to exploring the wreckage of the Beira D in Still Wakes the Deep: Siren’s Rest, the new paid story expansion. Today, we’re releasing a patch packed full of fixes and adjustments, much of which is driven by your feedback. Below is a full breakdown of what’s coming in the patch, available now on all platforms:
PATCH NOTES
Features:
Added a Memento collection menu, so players can track which mementos they’ve discovered
Added a Chapter Selector option, based on community feedback. Players can now head straight to the beginning of any chapter they have previously completed
Bug Fixes:
Fixed an issue that caused an invisible wall to appear and create a softlock when collecting a whisky bottle
Resolved multiple issues causing some players to experience blockers or softlocks when retracing their steps, potentially triggering previous checkpoint
Fixed an issue on Steam Deck where the game would have its width and height flipped when run in Desktop Mode
Made several improvements to the umbilical system for it to function in a more reliable way:
Fixes for the umbilical clipping through walls
Fixed an issue where the umbilical cord would be invisible when respawning or restarting from a checkpoint
General behaviour improvements
Fixed an issue where VSync would re-enable when leaving the options menu
Fixes related to upscalers and frame generation handling:
Lifted FPS limitations when using DLSS and Intel XeFG Frame Generation
Fixed an issue where the screen size was reset when using DLSS or FSR
DLSS-G Frame Generation can now only be enabled in Fullscreen
Intel XeFG can now only be enabled in Windowed Fullscreen
Fixed an issue with flickering textures when using XeSS
Fixed an issue that caused DLSS to turn off after closing the game
AMD FSR3 has been updated to 3.1.4
DLSS has been updated to 2025.04.16
Intel XeSS has been updated to v2.0.8.1
Various fixes and improvements around dialogue triggers
Updated and improved music, mixing, and sound effects throughout Siren’s Rest
Made several visual adjustments:
Fixed multiple visual and collision clipping issues in Siren’s Rest
Made several visual improvements to the dead bodies in Siren’s Rest
Removed the reticle during cutscenes
Fixed issues with camera transitions and player warping during cutscenes
Added more visual and audio warnings for oxygen depletion
Made adjustments and fixes to the antagonist encounter, providing more visual clarity
Updated several animations and visual effects during cutscenes
Improved the high contrast mode
Improved the look and feel of water and fog, as well as fixed several bugs related to water volumes
Various localisation issues fixed
Fixed an issue that caused Siren’s Rest to not be purchasable on Epic for some users
Please note: Some players may find their save spawn point being slightly further back than their last point of progression. This is to avoid any corrupted data. Your progress with achievements and mementos will remain the same.
That’s all for now. Thank you all so much. 🌊
Changed files in this update