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v0.9.86
-Improvements to the World Creation menu.
-Fixed "Force Respawn" feature so that it properly ejects the player from the Ferry while its in transit is Respawn is called by the player from the menu.
-Changed Ferry menu logic to always show all locations, instead of only showing locations outside of your current zone.
-Changed Ashray (blue tree wisps) so they always drop Blue Crystal Gel on death instead of only a percentage of the time.
-Fixed an issue with Blue Crystal Pine trees not turning their collision back on after respawning because the player traveled to a new island and back.
-Fixed a bug with the Tikitorch Firefly that prevented it from being picked up.
-Changed all TikiTorch types to use the same Pickup mechanic instead of some being pickup, some being move, and some neither by quality level. Its a torch, pick it up, I dont care, Im not the pickup police. :)
-Fixed an issue in online games where the first time you play them, some object removal logic may not run soon enough and could block important areas for some world seeds.
-Fixed an issue with object pooling that was causing some objects to spawn without collision and a full init setup. This likely fixes a lot of issues that show up in longer play sessions that I couldnt track down before.
-Fixed an issue with object pooling where some objects would return to the pool without resetting some variables to the default state, in rare cases this could cause some objects to not save/load correctly.
Windows 64-bit Breakwaters Depot 1203181
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