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The time has come to face The Tangent Lord - welcome to Vellum 1.1!

This end-game focused Major Chapter brings Scribes to the frigid realm of Yonder! In 1.0, we dove deep into the beautiful terror of The Grey Area (home of the Ravings) and the grand machinations of The Forgery (lair of the Splices) - and now, the Tangents take their turn!

As always, you can chart the condensed Vellum journey below - or see the full timeline in game!

Last Lord of the Torn - Third Time's The Charm

Deep in the cold reaches of curiosity itself lies the realm of Yonder - home of the Tangents!

As befitting a dangerous lair of a Torn Lord - Yonder holds mechanically complex encounters to tackle solo or with your local book club and friends.

Normal difficulty unlocks after reaching Attunement 20 and completing The Grey Area and The Forgery. Yonder is built to challenge Scribes in the end-game: maximum Ink Level and strong build-making recommended. For Hard Mode... you'll need to make every drop of ink count.

Like the previous Raids, Scribes will venture through 4 Major Encounters and 2 Vignettes - with typical runs targeting 30 - 45 minutes. That said - time can be a tricky companion!

Yonder - The Tangent Plane

Yonder is the plane of Tangents: an ethereal, hauntingly cold realm devoted to curiosity itself. Here, Scribes will brave the orbit of the Tangent Lord's obsessive, deepening struggle with the unknown.

If the Illuminated Library's champions can outmatch a time-oppressed maw, breach a top-secret silo, and weather a torrential storm of ideas - Scribes will find themselves under the intense scrutiny of The Tangent Lord, ever-watchful for answers.

Once more, Scribes will face terrors far from the safety of the Font. Defeat the third Torn Lord, uncover the last piece of Prism's Final Chapter, and continue the legacy of the Illuminated Library!

Raid Rewards - Winging It!

New Curiosities are now available! No more window-shopping amid flights of fancy - you can go beat the Torn Lords with your favorite Signature Inks and reap the rewards!

Nook items will also continue to drop from Yonder encounters - and the pool of Pages of Power grows with some radical new additions! Go defend the Library and make your style known!

Epilogue - The Next Pages

With all three Raids completed - The Grey Area, The Forgery, and Yonder - we've finished some of our largest, most complicated pieces of content yet! While 1.1 fills out the events of Prism, Myriad, Verse, and Horizon's saga - there is more Vellum to be made!

Next up, we're looking to dive deep into community feedback in some key areas - balance, performance, and accessibility. Feedback is huge for us - if you're enjoying the game, please consider joining our Discord and/or leaving a review on Steam!

The Vellum Discord is a wonderful place to group up with other Scribes, learn, and share your experiences with the game! It's also a great way to let us know (via active discussions, 300+ message long threads, and more) what aspects of Vellum resonate with you (and what you'd like to see more of)!

The Tangent Lord awaits new challengers - and we can't wait to see you brave these twisted encounters!

Thank you for continuing the journey of Vellum!

- The Vellum Team

Chapter XII: Beyond - Vellum 1.1 Full Patch Notes

Raid: Yonder

- Venture into the Realm of Tangents

- 4 Major Encounters & 2 Raid Vignettes

- Normal & Hard Modes

- New Curiosities now available for beating all Torn Lords

- New Page of Power Rewards

- New Nook Items

- Codex Badges for Victorious Builds

- Music - Underscoring the abstract challenges of curiosity!

- Lore - Thwart the Tangent Lord and uncover the last piece of Prism's Final Chapter!

General

- New Signature Challenges for Wing Curiosities

- Raid Ink Color Achievements now show progress

- Blot Keyword "Spread" now requires an entity be targetable (no more spreading to Araxiom eggs)

- Target Practice minigame in the Illuminated Library will no longer auto-complete

- Vignette: Lighthouse now has additional routing options

- Tangents: Minor Torn are allowed to jump again (should result in fewer stuck enemies)

- Book Club: Special Pages (e.g. "The Bearer") can no longer be omitted

- Green Inkling passive damage augment calculations clamped

- Page of Power: Murder (Swoop) now reduces the damage of each bird by 35%

- Page of Power: Fine Control is triggered on Flourish Spell cast now (was on Flourish damage dealt)

- Tome: The Wolves should no longer apply infused mana effects when siphoning Scribe mana and damaging at the same time (wild bug!)

- Ghostwrite: Scribes will no longer take damage during Ghostwrite if they have an effect increasing their damage taken

- Boss healthbar text spacing behaves better between boss encounters

- Unstuck while in the Torn Antechamber will now correctly transport Scribes

- Additional safeties for Raid encounter starts

- Page of Power: Double Dose removed from pool/Codex

- Vignette: Overlook increased jump pad safeties

- Vignette: Ashen Conflux changed lore page location

- Raid: The Forgery fixed some out of bounds access in Binding Workshop, Plot Device encounters

- Raids: Respawn locations are now inside the area after defeating final bosses

- Raid: The Grey Area - now prevents softlocks from "Unstuck" in Araxiom arena

- Raid: The Forgery - now prevents softlocks from "Unstuck" in Styxen arena

- Library: adjusted ink launcher visual alignment

- Fixed Vignette secret rewards being multiplied in multiplayer (Oasis, Dark Wall, Light in the Dark, Abandoned Treasure, Boons from the Author, Giant Stump, Alcove)

- Fixed navigation hole in Forgotten Grotto

- Fixed typo in Delayed Gratification

- Fixed typo in cosmetics

Windows Depot 917951
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