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At some point, those sneaky Aelomanders from Slugvine Forest started skipping people's turns every time they used their Inhale ability - skipping their allies' turns, or even skipping the player's turns!

Well no more! They will now behave themselves, and can no longer Inhale time itself.

CHANGES

  • Fixed Aelomanders skipping others' turns when they Inhale

  • Fixed misaligned map tooltips for capital ports

  • Fixed Barr's dialog trigger breaking if you load the 2nd autosave in the intro

  • Fixed Ignis Knight's 'Phoenix' not benefitting from Quick Cast passive

  • Fixed quickslots not being assigned if you changed class after being boarded, then got boarded again

  • Fixed AI underestimating Fire Whirl damage

  • Fixed Cleever being able to despawn and drop equipment during boarding

  • Dispel, Aegis, and Cure now work on temporary effects that last until next turn, such as Trip Up

  • Viral now only transfers status effects that are removable by Dispel/Cure

MODDING

  • Viral now only affects ActorValues with canBeRemovedByNonspecificAVEffectRemoval=true;

  • Added bool Action.canHaveAbilityTablet

  • Added cExceptFromSource, tExceptFromSource

  • Added 'setGlobalVarToActorProperty' Task (not usable as TriggerEffect)

  • Added 'task' ActorValue definition to prevent errors with AI use

  • Fixed ItemType 'reduceItemGrabRangeWhenStoodUpon', 'replaceWith_assign_globalVar', and Action 'doesNotConsumeCombatAction' sharing an enum value with other special properties

  • Added 'm:ruinMode' formula

  • Fixed right-click dropdown lists having inaccurate list ordering sometimes

  • Slightly optimized some item info lookups

Windows Horizon's Gate Content Depot 1224291
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