At some point, those sneaky Aelomanders from Slugvine Forest started skipping people's turns every time they used their Inhale ability - skipping their allies' turns, or even skipping the player's turns!
Well no more! They will now behave themselves, and can no longer Inhale time itself.
CHANGES
Fixed Aelomanders skipping others' turns when they Inhale
Fixed misaligned map tooltips for capital ports
Fixed Barr's dialog trigger breaking if you load the 2nd autosave in the intro
Fixed Ignis Knight's 'Phoenix' not benefitting from Quick Cast passive
Fixed quickslots not being assigned if you changed class after being boarded, then got boarded again
Fixed AI underestimating Fire Whirl damage
Fixed Cleever being able to despawn and drop equipment during boarding
Dispel, Aegis, and Cure now work on temporary effects that last until next turn, such as Trip Up
Viral now only transfers status effects that are removable by Dispel/Cure
MODDING
Viral now only affects ActorValues with canBeRemovedByNonspecificAVEffectRemoval=true;
Added bool Action.canHaveAbilityTablet
Added cExceptFromSource, tExceptFromSource
Added 'setGlobalVarToActorProperty' Task (not usable as TriggerEffect)
Added 'task' ActorValue definition to prevent errors with AI use
Fixed ItemType 'reduceItemGrabRangeWhenStoodUpon', 'replaceWith_assign_globalVar', and Action 'doesNotConsumeCombatAction' sharing an enum value with other special properties
Added 'm:ruinMode' formula
Fixed right-click dropdown lists having inaccurate list ordering sometimes
Slightly optimized some item info lookups
Changed files in this update