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Dealers, it’s time for Big New Things in DDS2!

First of all: CASINO DLC IS HERE!



Explore the Wallet Drainer Casino, located at the long abandoned Big Win Oil Rig at the coast of Isla Sombra. Risk big, win big, and take over the business. Developed by True Games Syndicate, with the help of Byterunners.

In multiplayer, only the host needs to own the Casino DLC, others can join without it.

If you own the game, get Casino DLC as part of the DDS2 + Casino DLC Bundle to get a discount.

Have fun, and don’t spend your fortune in one afternoon! Check out the Player’s Guide here.

But this isn’t all.

DDS2 Update Is Out:

Content / Quality-of-Life improvements

New content/features:
  • Added a new cartel creation/edition screen and the ability to select an emblem for your cartel
  • Added multiple new thug bosses to the world in various areas
  • Added distributor range visible on map when hovering a hideout, added hideout markers to the boss desk map
  • Added the ability to view the remaining drugs and mixes in a hideout on the map marker tooltip if the hideout has a distributor in place
  • Added a yard to one of the jungle hideouts


QoL and UX improvements:
  • New improved lobby screen for creating new games
  • Clients assigned to dealers will now be automatically handled if they have an order pending in the sms list
  • Added display of recorded messages and pending meetings to the task list in the mobile phone screen
  • New view for the journal recipe search section
  • General broad overhaul and mastering of game UI considering readability, consistency, color coding
  • Rework and mastering of all UI interactive elements (tabs, buttons, input fields, dropdowns) and changed setting screen dropdown sections to left<>right switches future gamepad support
  • Rework of the saved game list in the main menu - added search, changed sorting from alphabetical to dates (newest to oldest), improved the readability and aesthetics of the positions
  • Improved boat interactions and boat docking interpretation
  • When responding to client sms “schedule now”, the client will now be scheduled to the current hour and spawned ASAP, not to the next hour
  • Changed early game enemy spawn policy to make early game dynamics and reputation handling easier
  • Removed the reputation penalty for killing thugs and thug bosses
  • Added phoneline property to most map hideouts, only excluding the most wildlife hideouts in the wild jungle. All other hideouts now have the ability to place stationary phones
  • Improved dealer attention list in the phone (added more readable list of lacks in stock and display of all drugs that are put in town offer, sorted by the lowest amount). Grouped the drugs and mixes to base drugs (you can still view precise drug type and mix stock for dealers in their tooltips)
  • Simplified the recipe for homemade bomb
  • Influencers will now distribute the provided dope evenly, not one-by-one (example: if you drop weed and amp, both will start to be distributed at the same time)
  • Added a delay of militia aggro for militia stash tasks after placing the bomb


Other changes/fixes:
  • Global improvements to lighting, lumen, post processing, anti-aliasing as well as landscape material shading
  • Added icons for hideout properties and simplified/improved the HUD and hideout management views
  • Added hiding quick slots while in dialogue
  • Fixed bunker bar door glitching in the frame
  • Improved unconscious screen and unconscious animations for the player
  • Multiple improvements to combat animations including combat stance, fist animations, walking animations for both players and opponents
  • Fixed crafting query peek remaining on the HUD
  • Multiple and broad graphical improvements to the entire map (interiors and exteriors)
  • Improved nighttime lighting for the first meeting with Billy in his villa and fixed music player on the meeting
  • Fixed influencer and employee avatars not displaying properly on boss desk tooltips as well as HUD and few other places
  • Multiple translation and text fixes
  • Fixed new character/pet unlock popup, added sections with proper headers for unlocked character type
  • Added new and different default animations for casual clients
  • Fixed archive and “show more” not working properly in the recorded messages list
  • Added the slot property for safes visible in shops so you can check their capacity
  • Fixed the position of trade option in merchant dialogues (moved to first)
  • Improved swamp fog in the slavs bay area
  • Improved boat map markers to make them more visible
  • Pets and bodyguards will now return home after you get locked in the labour camp
  • Multiple enviro, lighting and audio improvements for the labour camp
  • Improvement landscape in sea/river connections for better boat swimming experience
  • Nerfed regular militia combat stats
  • Removed low chance on one spawn for the militia to spawn in Callejon
  • Changes in text displaying methods


In the next big update: Vehicles. Worth the wait!

See the teaser:



And finally…

DDS1 is now available on PlayStation 5!

(As well as on Xbox One / Series, where it premiered a while ago.)
DDS2 is coming to consoles soon.
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