Patch 10 is bringing a brand-new event to give more protagonism to the Rainbow deck, new cards, RNG improvements, QoL, and more!
Steam Reviews: Your Feedback Matters
We've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. We'd love to continue seeing more of your thoughts! It helps us know what to focus on for each upcoming patch.
List of changes (0.7.87):
New game event: face the Rainbow army! Get Rainbow loot!
New Rainbow card: Slime
New Rainbow card: Patronage
New Rainbow card: X-Ray
When you lose a battle, you will now always get spoils of your own king (you didn't beat your enemy, after all)
RNG improvement: Re-rolls will no longer show you the exact same previous rolls
Rainbow troops now have a multicolored glow
Added a "disable Endless red filter" option
Haste now affects Mothership
Endless enemy scaling is a bit milder (as we've mentioned previously, please bear in mind: endless mode is experimental. We'll keep tweaking it every patch with your feedback)
An enemy preview is now showed every time you hover on the right side of the battlefield
Temple now ignores all buildings that have no stats
Beacon now works properly with Orchard
Fixed a glitch when using Echoform after leveling up or Unifying the target card in a single year (the Echoformed troop now properly registers the final amount of units)
Localization updates
After downloading the patch, please start a new run, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at report@sadsocket.com.
About RNG
This new patch is one of the many structural patches on the way. Thanks to your feedback, we're working hard to finesse the game's RNG, making sure there's a good balance between randomness, agency, and of course... fun. It's a work in progress and your input is very important!
*While we're here: we read someone say out there that the game forces card draws to make sure that cards you "need" don't show up as much. That is not true. Every card in the game from the same pool has exactly the same chance of appearing. And we'll always keep it that way. Furthermore: our main design goal is that there's no such thing as the one card you need in 9 Kings. The more cards we add to the game, the more this will hopefully be true to every possible build!
Coming next
We're now working on some massive updates to the core mechanics of the game. Again, we've been really paying attention to your feedback. Perks will get a total revamp, a new king is being finessed, and that's just the start. Roadmap will be live on Tuesday!
Please join us on Discord and Reddit. You can also find the 9 Kings wiki page here for information on the game! Love, Sad Socket team
Love,
Sad Socket team
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