Hey Islanders,
Thank you to everyone that participated in our recent Hordetest! Patch 0.20.109 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download.
Added triceratops
Added spawn codes
Adjusted pteranodon flight
Added automated pteranodon circling (default: G while flying)
Fixed migration zones failing for certain animals
Added foliage interaction sounds to animals passing through vegetation
Gateway's south plains has been updated in preparation for upcoming location features
Game trails have been added along common player travel routes between highlands, west rail access, the new south plains area, west plateau and northwest outpost
Gateway's west grasslands location has been updated
Several new watering holes have been added in Gateway near player travel routes
Gateway western coast preview area has been added (No patrol or migration zones have been added to this area. Do not expect food here yet)
Fixed foliage color and saturation errors
Adjusted island grass height to accommodate smaller animals
Ceratopsian spar sidestep has been made faster for follow up attacks
Enabled ceratopsian flip attack in spar mode (Hold LMB)
Ceratopsian thrash can now be activated during spar and all locomotion states, but will block movement during the attack (Double Tap LMB)
Prevented latching with 0 stamina
Ceratosaurus mouth display no longer automatically ends when charging a bite
Ceratosaurus slows down by 10% and uses stamina to continue the mouth display after the bite is fully charged
Reduced RMB hold time for ceratosaurus's maximum damage/bacteria application
Added 1.25x stability multiplier to ceratosaurus during their mouth display
Salt licks now drain bacteria
Bacteria levels appropriately drain over time
Reduced fall damage calculation values
Increased distance check for fish spawns
Reduced fish schools in some lakes
Made heal command reset gastrolith ingestion
Disabled bleeding on dryosaurus directional attack
Made diabloceratops thrash faster
Set ivy physical materials; collision still oblong
Added hypsilophodon latch sounds and initial latching implementation
Added waterfall and insect VFX
Ivy PLAs created and added to Gateway structures
Reset fish fleeing speed reduction after 30s of inactivity
Updated fall damage math for pouncers when falling with a latched player
Fixed an issue where dinosaurs occasionally clip into terrain in the skin editor when changing asset sex
Fixed an issue where eating fish on the surface of the water would cause splash effects and sounds to play
Fixed an issue with deinosuchus stuttering at the end of its resting animation
Fixed herrerasaurus' salt lick animation not looping properly
Fixed pachycephalosaurus playing unnecessary VFX when ramming objects
Fixed an issue where the Reabsorption mutation would apply outside of raining weather
Fixed players snapping into the scent animation from crouch
Fixed dead AI still emitting audio
Fixed psittacosaurus AI ignoring players that left and re-entered their detection range
Fixed maiasaura not having a scent animation when in quadrupedal stance
Fixed an issue where attacks with bleed properties weren't removing mud's bleed pause
Fixed deinosuchus looping issues after eating food
Fixed schooling fish not emitting blood effects when swallowed
Fixed pin being able to hit multiple targets on a player's client
Fixed various recovery times from knockdown being too long
Fixed corpses that are carried by psittacosaurus not ragdolling if dropped by them
Fixed an issue where sitting playables would occasionally have collision that go above their character
Fixed carnotaurus charge and maiasaura CC attacks occasionally not dealing damage
Fixed juvenile maiasaura's sprint animation mismatch
Fixed the port tunnel not having proper textures
Fixed corpses emitting their death audio when a player logs in near one
Fixed deinosuchus getting covered in duckweed when lunging underwater
Fixed meat chunks not appearing until the end of an animation
Fixed animal AI not properly bucking when a player latches onto them
Fixed diabloceratops sprinting push not knocking down diabloceratops of the same weight range
Fixed instances of Prolific Reproduction mutation not working
Fixed vocal audio not canceling during attacks
Fixed dilophosaurus being able to see its own clones
Fixed diabloceratops’ face clipping when shoving forward in spar mode
Fixed juvenile omniraptor shaking while dragging a body and turning
Fixed dilophosaurus' arms being incorrectly positioned when sprinting and carrying something, while having another player envenomated
Fixed AI walking on top of foliage that they should not be able to walk on
Fixed meat chunks getting stuck on carnivore's faces when they eat in replays
Fixed falling leaves VFX spawning in areas with no trees
Fixed chickens not being afraid of anything and sometimes wanting to fight everyone forever
Fixed juvenile stegosaurus playing the quick rise animation twice
Fixed diabloceratops remaining idle if their UI menu is open while sparred by another diabloceratops
Fixed players who unpair and pair again being able to build a new nest
Fixed foraging bubbles not properly culling
Fixed dirt VFX playing when a deinosuchus drops a lunged player from on land into water
Fixed maiasaura beg animation not playing audio
Fixed crab rotation and prevented them from making constant sniffing and purring noises
Fixed maiasaura not being able to stance swap when taking damage
Fixed omniraptor sliding if it crouches right after using a directional attack
Fixed pterodactylus traps activating from underwater playables
Fixed juvenile beipiaosaurus receiving the incorrect prompt when it attempts to swallow too much food
Fixed the "Too big to swallow" prompt only showing if the player was standing idle
Fixed the adult beipiaosaurus’ mouth being held open on the customization screen
Fixed the max speed on the character menu not reflecting the speed difference with the maiasaura stance swap
Fixed playables continuously playing a jump animation if they press space while in the falling animation
Fixed maiasaura being unable to move for several seconds after recovering from knockdown
Fixed pteranodon not taking any fall damage when in the flying state
Fixed gallimimus having no scent animation/audio while holding compsognathus AI
Fixed the back of playables becoming instantly dry as soon as the character touches land
Fixed blood masks remaining on the player in the rain
Fixed beipiaosaurus becoming distorted if the player had been dolphin diving too quickly
Fixed the hint prompt not updating when the player moves from gastroliths to grass and vice versa
Fixed omnivores being able to pull meat chunks out of rotten corpses
Fixed 'Having Muscle Spasms' not appearing in the status report of the player if they were not fully grown
Fixed an issue where an omniraptor pounces another omniraptor already pouncing, it will make the pounced omniraptor input locked until knocked off
Fixed patrol zones sometimes only showing for some group members
Fixed an issue where a latching player continues to see an eating/drinking loop of a player they’ve latched onto
Fixed chickens sometimes t-posing while stuck in place
Fixed deer making boar vocals from a far distance
Fixed an issue where if an elite fish is attacked while holding a player, the attacker dies and the swallowed player is sent to fish prison
Fixed pterodactylus AI immediately harassing a player after catching schooling fish
Fixed players escaping weight based grapple to pin by sitting and standing
Fixed grazing prompt vanishing immediately after appearing
Fixed players occasionally becoming permanently input locked while taking chunks from trees
Fixed scavenger AI spawning on ragdolls in water
Fixed debris continuing to spawn after a nest was completely built
Fixed an issue where publicly set eggs would sometimes not show to players waiting in the egg screen
Fixed an issue where scavengers would sometimes leave organs inside of a skeleton
Fixed a visual issue with organs inflating in size when scavengers eat a corpse
Fixed the gastrolith hint not disappearing when another hint appears
Fixed latched players being unable to be knocked off with collision or water
Fixed diabloceratops not entering spar mode when one hits the other to lock together
Fixed deinosuchus having a second speed boost when they lunge onto land
Fixed an issue where the cannibal coloration was not applying after relog
Fixed an issue with stegosaurus sometimes able to cancel power swing animation into a directional attack without spending stamina
Fixed foraged compsognathus spamming audio when they are dug up by the player
Fixed scavenger AI not despawning when they run off
Fixed psittacosaurus being able to carry ragdolls larger than itself
Fixed an issue where compsognathus would sometimes have difficulty dealing damage to the player
Fixed baby AI occasionally applying the same damage as adult AI
Fixed an input lockup for dilophosaurus when a hallucination kills an omniraptor that is latched onto that dilophosaurus
Fixed pouncers dying when they unlatch, if the player they are latched onto falls from a great height
Fixed an issue with carnivores stuttering when they attack while moving and carrying a ragdoll
Fixed maiasaura wallowing snapping into the standing animation
Fixed pterodactylus dealing damage to a player that has picked up a meat chunk that they dropped or was forced to be dropped
Fixed gallimimus corpses floating after death to return to their people
Fixed omniraptor being stuck in a sliding animation when dismounting from grapple
Fixed an issue where a player's status could be set as unknown despite safe logging
Fixed the floating beehive
Fixed waterfall attenuation
Fixed an issue where both parents could permanently lose access to the nest menu if one parent logs out or crashes
Fixed an issue where dying with a menu open prevented a player from being able to close the menu
Fixed an issue where being shoved by diabloceratops would often play the wrong shoved animation client side
Fixed carnivores pickup time sync
Fixed character turning affecting head rotation
Fixed knockdown not working properly from a spar push
Fixed diabloceratops sliding if it starts resting while blocking
Fixed animal AI not playing montages properly
Fixed dilophosaurus clone being invisible in certain situations
Fixed carry position for rabbit corpses
Fixed diabloceratops sometimes having its head angle break when locked in spar
Fixed corpse physics being reset when dragged
Fixed being able to turn while thrashing
Fixed consuming spar charges when thrashing in spar mode
Fixed being able to activate thrash during flip
Fixed being able to build nests on top of other nests
Fixed nests persisting after being abandoned by both parents
Fixed night vision exposure blinding players at night
Fixed psittacosaurus burrows spawning in the air
Fixed psittacosaurus burrows not being destroyed automatically
Fixed some foliage causing players to be knocked off during pounce latch
Fixed server list not updating on initial load sometimes
Fixed some issues regarding ESC menu, skin menu and settings menu
Fixed ceratosaurus directional bite applying bacteria even if it hit the target’s tail
Fixed cursor disappearing if closing settings after death
Fixed drink animation sometimes playing incorrectly after moving
Fixed being able to push into blocking dinosaurs when locked together
Fixed pteranodon uncrouching when pressing RMB
Fixed being unable to do certain actions for a short time after drinking
Fixed stegosaurus directional attack rotation
Fixed pounce latch mesh visually not working for the owner client
Fixed body opening animation not being replicated
Fixed stagger not moving the character
Fixed being able to skim while air braking
Fixed camera collision issues with buoys
Fixed an issue with ocean post processing adversely affecting performance near beaches and harbors
Fixed an issue with occlusion adversely affecting performance
Fixed players using vocals during grapple
Fixed animals not drying off from water when flying
Fixed foliage MetaSound array warning
Fixed manual fog overrides forcing fog levels to not properly raise
Fixed thermals and slipstreams not properly activating/deactivating
Fixed sanctuary mushrooms rotating when players removed a chunk
Fixed diabloceratops buck stamina ticking excessively
Fixed deinosuchus lunge preventing exit from water
Fixed lunge failing immediately after grabbing a target
Fixed small cracks in rivers
Fixed infinite fish schools
Fixed ceratosaurus vomit math reducing rotten by smaller amounts than intended
Fixed stamina usage in spar locked state
Fixed thrash being usable while being spar pushed
Fixed dinosaur orientation while spar pushed
Fixed animal corpses not decaying to rot
Fixed foliage audio playing while player is dead
Fixed fish occasionally spawning under landscape
Fixed fish swallow animation occasionally not playing
Fixed duplicate AI world spawner calls
Fixed dinosaur skin reflection issues
Fixed animation not playing correctly when canceling spar pushed state
Fixed ceratosaurus and deinosuchus inheriting cannibal mutation
Fixed anti cheat incorrectly kicking players during diabloceratops slide
Fixed fish school jumpers shifting height with followers
Fixed wrong animation played when spar pushed
Fixed sparring movement while holding objects
Fixed gallimimus graze and pack movement radius; look pose now oscillates
Prevented ceratopsian sprinting flip from being spammable
Fixed maiasaura bipedal 135° & 180° directional attack sound desync
Fixed master foliage volume and attenuation scaling
Fixed headtracking issue during skimming
Fixed pteranodon latching again immediately on takeoff if RMB was held
Changed depots in evrima branch