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Update notes via Steam Community

Hey Islanders,

Thank you to everyone that participated in our recent Hordetest! Patch 0.20.109 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download.

  • Added triceratops

  • Added spawn codes

  • Adjusted pteranodon flight

  • Added automated pteranodon circling (default: G while flying)

  • Fixed migration zones failing for certain animals

  • Added foliage interaction sounds to animals passing through vegetation

  • Gateway's south plains has been updated in preparation for upcoming location features

  • Game trails have been added along common player travel routes between highlands, west rail access, the new south plains area, west plateau and northwest outpost

  • Gateway's west grasslands location has been updated

  • Several new watering holes have been added in Gateway near player travel routes

  • Gateway western coast preview area has been added (No patrol or migration zones have been added to this area. Do not expect food here yet)

  • Fixed foliage color and saturation errors

  • Adjusted island grass height to accommodate smaller animals

  • Ceratopsian spar sidestep has been made faster for follow up attacks

  • Enabled ceratopsian flip attack in spar mode (Hold LMB)

  • Ceratopsian thrash can now be activated during spar and all locomotion states, but will block movement during the attack (Double Tap LMB)

  • Prevented latching with 0 stamina

  • Ceratosaurus mouth display no longer automatically ends when charging a bite

  • Ceratosaurus slows down by 10% and uses stamina to continue the mouth display after the bite is fully charged

  • Reduced RMB hold time for ceratosaurus's maximum damage/bacteria application

  • Added 1.25x stability multiplier to ceratosaurus during their mouth display

  • Salt licks now drain bacteria

  • Bacteria levels appropriately drain over time

  • Reduced fall damage calculation values

  • Increased distance check for fish spawns

  • Reduced fish schools in some lakes

  • Made heal command reset gastrolith ingestion

  • Disabled bleeding on dryosaurus directional attack

  • Made diabloceratops thrash faster

  • Set ivy physical materials; collision still oblong

  • Added hypsilophodon latch sounds and initial latching implementation

  • Added waterfall and insect VFX

  • Ivy PLAs created and added to Gateway structures

  • Reset fish fleeing speed reduction after 30s of inactivity

  • Updated fall damage math for pouncers when falling with a latched player

  • Fixed an issue where dinosaurs occasionally clip into terrain in the skin editor when changing asset sex

  • Fixed an issue where eating fish on the surface of the water would cause splash effects and sounds to play

  • Fixed an issue with deinosuchus stuttering at the end of its resting animation

  • Fixed herrerasaurus' salt lick animation not looping properly

  • Fixed pachycephalosaurus playing unnecessary VFX when ramming objects

  • Fixed an issue where the Reabsorption mutation would apply outside of raining weather 

  • Fixed players snapping into the scent animation from crouch

  • Fixed dead AI still emitting audio

  • Fixed psittacosaurus AI ignoring players that left and re-entered their detection range

  • Fixed maiasaura not having a scent animation when in quadrupedal stance

  • Fixed an issue where attacks with bleed properties weren't removing mud's bleed pause

  • Fixed deinosuchus looping issues after eating food

  • Fixed schooling fish not emitting blood effects when swallowed

  • Fixed pin being able to hit multiple targets on a player's client

  • Fixed various recovery times from knockdown being too long

  • Fixed corpses that are carried by psittacosaurus not ragdolling if dropped by them

  • Fixed an issue where sitting playables would occasionally have collision that go above their character

  • Fixed carnotaurus charge and maiasaura CC attacks occasionally not dealing damage

  • Fixed juvenile maiasaura's sprint animation mismatch

  • Fixed the port tunnel not having proper textures

  • Fixed corpses emitting their death audio when a player logs in near one

  • Fixed deinosuchus getting covered in duckweed when lunging underwater

  • Fixed meat chunks not appearing until the end of an animation

  • Fixed animal AI not properly bucking when a player latches onto them

  • Fixed diabloceratops sprinting push not knocking down diabloceratops of the same weight range

  • Fixed instances of Prolific Reproduction mutation not working

  • Fixed vocal audio not canceling during attacks

  • Fixed dilophosaurus being able to see its own clones

  • Fixed diabloceratops’ face clipping when shoving forward in spar mode

  • Fixed juvenile omniraptor shaking while dragging a body and turning

  • Fixed dilophosaurus' arms being incorrectly positioned when sprinting and carrying something, while having another player envenomated

  • Fixed AI walking on top of foliage that they should not be able to walk on

  • Fixed meat chunks getting stuck on carnivore's faces when they eat in replays

  • Fixed falling leaves VFX spawning in areas with no trees

  • Fixed chickens not being afraid of anything and sometimes wanting to fight everyone forever

  • Fixed juvenile stegosaurus playing the quick rise animation twice

  • Fixed diabloceratops remaining idle if their UI menu is open while sparred by another diabloceratops

  • Fixed players who unpair and pair again being able to build a new nest

  • Fixed foraging bubbles not properly culling

  • Fixed dirt VFX playing when a deinosuchus drops a lunged player from on land into water

  • Fixed maiasaura beg animation not playing audio

  • Fixed crab rotation and prevented them from making constant sniffing and purring noises

  • Fixed maiasaura not being able to stance swap when taking damage

  • Fixed omniraptor sliding if it crouches right after using a directional attack

  • Fixed pterodactylus traps activating from underwater playables

  • Fixed juvenile beipiaosaurus receiving the incorrect prompt when it attempts to swallow too much food

  • Fixed the "Too big to swallow" prompt only showing if the player was standing idle

  • Fixed the adult beipiaosaurus’ mouth being held open on the customization screen

  • Fixed the max speed on the character menu not reflecting the speed difference with the maiasaura stance swap

  • Fixed playables continuously playing a jump animation if they press space while in the falling animation

  • Fixed maiasaura being unable to move for several seconds after recovering from knockdown

  • Fixed pteranodon not taking any fall damage when in the flying state

  • Fixed gallimimus having no scent animation/audio while holding compsognathus AI

  • Fixed the back of playables becoming instantly dry as soon as the character touches land

  • Fixed blood masks remaining on the player in the rain

  • Fixed beipiaosaurus becoming distorted if the player had been dolphin diving too quickly

  • Fixed the hint prompt not updating when the player moves from gastroliths to grass and vice versa

  • Fixed omnivores being able to pull meat chunks out of rotten corpses

  • Fixed 'Having Muscle Spasms' not appearing in the status report of the player if they were not fully grown

  • Fixed an issue where an omniraptor pounces another omniraptor already pouncing, it will make the pounced omniraptor input locked until knocked off

  • Fixed patrol zones sometimes only showing for some group members

  • Fixed an issue where a latching player continues to see an eating/drinking loop of a player they’ve latched onto

  • Fixed chickens sometimes t-posing while stuck in place

  • Fixed deer making boar vocals from a far distance

  • Fixed an issue where if an elite fish is attacked while holding a player, the attacker dies and the swallowed player is sent to fish prison

  • Fixed pterodactylus AI immediately harassing a player after catching schooling fish

  • Fixed players escaping weight based grapple to pin by sitting and standing

  • Fixed grazing prompt vanishing immediately after appearing

  • Fixed players occasionally becoming permanently input locked while taking chunks from trees

  • Fixed scavenger AI spawning on ragdolls in water

  • Fixed debris continuing to spawn after a nest was completely built

  • Fixed an issue where publicly set eggs would sometimes not show to players waiting in the egg screen

  • Fixed an issue where scavengers would sometimes leave organs inside of a skeleton

  • Fixed a visual issue with organs inflating in size when scavengers eat a corpse

  • Fixed the gastrolith hint not disappearing when another hint appears

  • Fixed latched players being unable to be knocked off with collision or water

  • Fixed diabloceratops not entering spar mode when one hits the other to lock together

  • Fixed deinosuchus having a second speed boost when they lunge onto land

  • Fixed an issue where the cannibal coloration was not applying after relog

  • Fixed an issue with stegosaurus sometimes able to cancel power swing animation into a directional attack without spending stamina

  • Fixed foraged compsognathus spamming audio when they are dug up by the player

  • Fixed scavenger AI not despawning when they run off

  • Fixed psittacosaurus being able to carry ragdolls larger than itself

  • Fixed an issue where compsognathus would sometimes have difficulty dealing damage to the player

  • Fixed baby AI occasionally applying the same damage as adult AI

  • Fixed an input lockup for dilophosaurus when a hallucination kills an omniraptor that is latched onto that dilophosaurus

  • Fixed pouncers dying when they unlatch, if the player they are latched onto falls from a great height

  • Fixed an issue with carnivores stuttering when they attack while moving and carrying a ragdoll

  • Fixed maiasaura wallowing snapping into the standing animation

  • Fixed pterodactylus dealing damage to a player that has picked up a meat chunk that they dropped or was forced to be dropped

  • Fixed gallimimus corpses floating after death to return to their people

  • Fixed omniraptor being stuck in a sliding animation when dismounting from grapple

  • Fixed an issue where a player's status could be set as unknown despite safe logging

  • Fixed the floating beehive

  • Fixed waterfall attenuation

  • Fixed an issue where both parents could permanently lose access to the nest menu if one parent logs out or crashes

  • Fixed an issue where dying with a menu open prevented a player from being able to close the menu

  • Fixed an issue where being shoved by diabloceratops would often play the wrong shoved animation client side

  • Fixed carnivores pickup time sync

  • Fixed character turning affecting head rotation

  • Fixed knockdown not working properly from a spar push

  • Fixed diabloceratops sliding if it starts resting while blocking

  • Fixed animal AI not playing montages properly

  • Fixed dilophosaurus clone being invisible in certain situations

  • Fixed carry position for rabbit corpses

  • Fixed diabloceratops sometimes having its head angle break when locked in spar

  • Fixed corpse physics being reset when dragged

  • Fixed being able to turn while thrashing

  • Fixed consuming spar charges when thrashing in spar mode

  • Fixed being able to activate thrash during flip

  • Fixed being able to build nests on top of other nests

  • Fixed nests persisting after being abandoned by both parents

  • Fixed night vision exposure blinding players at night

  • Fixed psittacosaurus burrows spawning in the air

  • Fixed psittacosaurus burrows not being destroyed automatically

  • Fixed some foliage causing players to be knocked off during pounce latch

  • Fixed server list not updating on initial load sometimes

  • Fixed some issues regarding ESC menu, skin menu and settings menu

  • Fixed ceratosaurus directional bite applying bacteria even if it hit the target’s tail

  • Fixed cursor disappearing if closing settings after death

  • Fixed drink animation sometimes playing incorrectly after moving

  • Fixed being able to push into blocking dinosaurs when locked together

  • Fixed pteranodon uncrouching when pressing RMB

  • Fixed being unable to do certain actions for a short time after drinking

  • Fixed stegosaurus directional attack rotation

  • Fixed pounce latch mesh visually not working for the owner client

  • Fixed body opening animation not being replicated

  • Fixed stagger not moving the character

  • Fixed being able to skim while air braking

  • Fixed camera collision issues with buoys

  • Fixed an issue with ocean post processing adversely affecting performance near beaches and harbors

  • Fixed an issue with occlusion adversely affecting performance

  • Fixed players using vocals during grapple

  • Fixed animals not drying off from water when flying

  • Fixed foliage MetaSound array warning

  • Fixed manual fog overrides forcing fog levels to not properly raise

  • Fixed thermals and slipstreams not properly activating/deactivating 

  • Fixed sanctuary mushrooms rotating when players removed a chunk

  • Fixed diabloceratops buck stamina ticking excessively

  • Fixed deinosuchus lunge preventing exit from water

  • Fixed lunge failing immediately after grabbing a target

  • Fixed small cracks in rivers

  • Fixed infinite fish schools

  • Fixed ceratosaurus vomit math reducing rotten by smaller amounts than intended

  • Fixed stamina usage in spar locked state

  • Fixed thrash being usable while being spar pushed

  • Fixed dinosaur orientation while spar pushed

  • Fixed animal corpses not decaying to rot

  • Fixed foliage audio playing while player is dead

  • Fixed fish occasionally spawning under landscape

  • Fixed fish swallow animation occasionally not playing

  • Fixed duplicate AI world spawner calls

  • Fixed dinosaur skin reflection issues

  • Fixed animation not playing correctly when canceling spar pushed state

  • Fixed ceratosaurus and deinosuchus inheriting cannibal mutation

  • Fixed anti cheat incorrectly kicking players during diabloceratops slide

  • Fixed fish school jumpers shifting height with followers

  • Fixed wrong animation played when spar pushed

  • Fixed sparring movement while holding objects

  • Fixed gallimimus graze and pack movement radius; look pose now oscillates

  • Prevented ceratopsian sprinting flip from being spammable

  • Fixed maiasaura bipedal 135° & 180° directional attack sound desync

  • Fixed master foliage volume and attenuation scaling

  • Fixed headtracking issue during skimming

  • Fixed pteranodon latching again immediately on takeoff if RMB was held


Changed depots in evrima branch

View more data in app history for build 18940986
Windows 64-bit The Isle Depot (Windows) Depot 376212
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