Hey everyone,
I'm happy to announce that Suit for Hire has now left Early Access! The 1.0 update is out now and playable on the official branch of the game.
The 1.0 update brings exciting new features including Third Person Mode and loads of fresh content for players to enjoy.
Many other features include Steam Achievements, Gameplay Modifiers, new executions, additional languages (Russian, Ukrainian, Portuguese (Brazil), German and Korean), a new primary weapon, a new rating system and more.
To celebrate the release of Suit for Hire, the game will be 40% off for a limited time - from June 20th to July 4th! Don't miss out on this launch week special.
I'd like to thank everyone that contributed to the game, provided feedback and bug reports and overall support for the project over the past 5 years, it's been a crazy ride.
What's next for Suit for Hire?
With the release of version 1.0, I consider the game complete in terms of features. My focus will shift to releasing patches in the upcoming days to address bugs and implement Quality of Life improvements. There are no plans to add new content beyond these stability updates.
New Features
New Third person mode
New gameplay modifier system, play the game in fresh ways by adding cheat modifiers or difficulty modifiers
Improved end screen stats and ranking system
New hand-to-hand execution animations
New Primary Weapon: Deagle
15 new levels
Steam Achievements
Added localization for Russian, Ukrainian, Portuguese, German and Korean
Added Crosshair settings
Improved visuals for older levels
New Difficulty UI
Last used weapon and difficulty now gets saved
Difficulty selected gets saved for future runs
Player now has 1.2s of i-frames after an execution
UI showing overall completion of series in the main menu
Reworked boss in Toronno to spawn enemies with RPGs and take bullet damage, grenades can still be kicked at it to deal damage
Enemies that fire weapons now have a static timing when starting a lethal shot- harder difficulties will lower the duration
Removed MSAA in AA settings (wasn’t doing anything)
Added Show Muzzle Flash setting
Added Restart Chapter in Pause Menu
Grabbing now uses player stamina rather than separate resource
Aim-assist on controller is now a bit stronger while in mid-air/diving
Improved aim assist on controller (for 3PP and top-down)
New unlock text when unlocking a series, cosmetic or weapon
Added more checkpoints to levels
Added sounds when enemies are firing and attacking (can be disabled)
Player can now pick up bullets during all weapon ultimates
Added new ways to earn score
Improved levels that had multiple pathways
Art Exhibit now improved to be more linear and easier to full-wipe enemies
Removed riot shield deflection and corresponding challenge
Reduced bullet spread on SMG
Removed Cursor to World Aim setting (wasn’t working as intended and needed way too much work to get it working semi-properly)
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.
Report any bugs or feedback on our Community Hub.
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