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Hi everyone,

It's been almost a week since the 1.0 release! Thank you so much for all the super nice messages you have sent us - we are so glad you enjoy Mage and Adventurer ❤

Thanks also for all the great reviews - if you haven't already, it would be amazing if you could leave one, too!

And now it’s time for some early adjustments right after the 1.0 release.

Of course, there are many things that need more time to be figured out, so expect more adjustments in the following weeks.

Don’t worry, we will make sure the new classes will neither be too strong nor too weak ;)

An especially interesting build that arose is the one centered around Ukulele with Turbo-Shelly. We think it’s a build worth preserving, but currently goes a bit hard. 

Changelog for 1.0.1

Ranger

  • Red Orchid Collar: Crit rate per Vampirism 5% -> 4%

Berserker

  • Spiked Wall: Spikes generated 1 (up to 5) -> 2 (up to 6)

Mage

  • Wand of Equilibrium: Cooldown 3s -> 3.3s

  • Prismatic Wand: Cooldown 7s -> 6.5s

  • Cupcake: Cooldown 5.5s -> 6.2s

  • Cupcake Staff: Buffs gained 5 -> 4

  • Spirit Bells: Buffs gained 50% -> 35%, damage reduction duration 3s -> 2s

  • Devouring Sphere: Cooldown 5s -> 4.5s

  • Ice Flower: Shield activates trigger chance 30% -> 40%

  • Lantern Berry: Buff protection chance 10% -> 15%

  • Spell Scroll: Blessing of Purity: Cooldown 2.2s -> 2.4s

Adventurer

  • Ukulele: Cooldown advance 50% -> 30%

  • Turtle: Cooldown 10s -> 11s

  • Hero Shield: Damage prevention 10 -> 12

Windows Depot 2427701
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