Hi everyone,
It's been almost a week since the 1.0 release! Thank you so much for all the super nice messages you have sent us - we are so glad you enjoy Mage and Adventurer ❤
Thanks also for all the great reviews - if you haven't already, it would be amazing if you could leave one, too!
And now it’s time for some early adjustments right after the 1.0 release.
Of course, there are many things that need more time to be figured out, so expect more adjustments in the following weeks.
Don’t worry, we will make sure the new classes will neither be too strong nor too weak ;)
An especially interesting build that arose is the one centered around Ukulele with Turbo-Shelly. We think it’s a build worth preserving, but currently goes a bit hard.
Changelog for 1.0.1
Ranger
Red Orchid Collar: Crit rate per Vampirism 5% -> 4%
Berserker
Spiked Wall: Spikes generated 1 (up to 5) -> 2 (up to 6)
Mage
Wand of Equilibrium: Cooldown 3s -> 3.3s
Prismatic Wand: Cooldown 7s -> 6.5s
Cupcake: Cooldown 5.5s -> 6.2s
Cupcake Staff: Buffs gained 5 -> 4
Spirit Bells: Buffs gained 50% -> 35%, damage reduction duration 3s -> 2s
Devouring Sphere: Cooldown 5s -> 4.5s
Ice Flower: Shield activates trigger chance 30% -> 40%
Lantern Berry: Buff protection chance 10% -> 15%
Spell Scroll: Blessing of Purity: Cooldown 2.2s -> 2.4s
Adventurer
Ukulele: Cooldown advance 50% -> 30%
Turtle: Cooldown 10s -> 11s
Hero Shield: Damage prevention 10 -> 12
Changed files in this update