Update v1.20.0 - Achievement Hunters - is here!
Full Patch Notes:
*New Features*
Added 25 new Steam Achievements
Adjusted old Steam Achievements to grant more gems and have less requirements
Added 'Free Black Market' (unlocks after 150 victories)
Updated several ability descriptions and added tags to all abilities in the Dwarf details
Added 1 new Artifact: Gauntlet of Swiftness (Cave, Battle 30+)
Added Rune Circle Loadouts after completing the Rune Circle (obtain 12510 Rune Points)
Added 'Data Settings' to the Settings Menu:
Restore default settings
Reset all game data
Try to restore old game data files
Added 6 new Formations:
Holy Alliance
Dark Pact
Riders on the Storm
Squires of Fires
Icebreakers
Bludgeon Company
Added 3 new craftable Items:
Serpent Staff
Hat of the Serpent
Gown of the Serpent
Added 1 new Item Set: Serpent Set
Added Chieftain items to obtainable item preview and slightly adjusted victory requirements
Added visual effects for all basic melee attacks
Added new type of Quest: Disassembling
Added 'Fractured' debuff
Added more info to Status Effects in the Dwarf Details
Added 'Range' stat to Dwarf Details
Added debuff indicators to all characters on the battlefield
Added more info to Dwarf Portrait Battlefield tooltips
Added setting to always show Item and Dwarf details in tooltip
Added setting to mute Menu Button sound effects
Added new basic attack for Fists: Punch
*Changes and QoL*
*General*
Right clicking on an equipped Artifact will now send it directly to the inventory
The game will now save the current clan status when confirming to close the game window
Adjustments to mage basic attacks (Weapons have been changed accordingly):
Frost: Slow AoE attack with lower scaling
Fireball: Balanced single target attack with high burn chance
Thunder: fast attack speed, low minAtk - high maxAtk, cannot be dodged
Resistance scaling has been reduced for everyone:
Old: % resistance = (1 - (100/(100 + resistanceValue)) * 100
New: % resistance = (1 - (200/(200 + resistanceValue)) * 100
Reroll costs will now scale more smoothly up to victory 100 and will start to increase afterwards:
Victory 100: 190 -> 216
Victory 200: 390 -> 625
Victory 300: 590 -> 1211
Victory 500: 990 -> 2649
Victory 1000: 1990 -> 7168
Damage type will now always follow the Pattern: Veteran Passive > Shoulders > Offhand > Mainhand
Increased damage of Crusader Hammer from 8% to 10% of weight
Burn damage tick rate will now always be affected by the lowest tick rate for the full duration (instead of last attacker)
Changes to 'Burn' debuff:
Stacks now count as regular stacks and removing a debuff will generally only remove 1 stack
'Healing Rain' Ultimate will remove all Burn stacks at once
Damage and defensive multipliers have been adjusted:
All damage multipliers of the same category (e.g. damage from status effects: damage vs poison and damage vs fear) are now additive instead of multiplicative
Total damage formula: sum of flat/permanent damage increases (e.g. from Runes) * sum of temporary battle damage boosts (e.g. Orb of Mana, Attack Up buff) * sum of on hit damage boosts (e.g. depending on target status)
Total defense formula: all effects are multiplicative as long as they are unique
'Eternal' clan setting option now has an unlocking condition
Formation 'Wizardry' now scales with 5% per Wizard
Formation 'Rangers' now scales with 5% per Ranger
*Items and Abilities*
Updated several sprites
'Archangel Figurine' will now display its activations during battle but no longer has a growth effect
'Razorblade Ring' now additionally has a chance to apply the 'Fractured' debuff
'Phoenix Feather' is now limited to 3 total uses
'Pinned' Debuff additional effect: Reduce dodge chance by 30%
'Frozen' Debuff additional effect: Receive 25% less damage, but unable to block, dodge or parry
Reworked 'Amulet of Warding'
Adjusted stats for 'Cane of the Ancient'
The following artifacts are now available after 20 victories (instead of 25): Amulet of Warding, Ring of Blood, Razorblade Ring
The poison debuff of 'Toxic Flask' and 'Gas Grenade' can no longer be resisted/blocked/dodged
'Bloodseeker' now has an additional effect: cannot be blocked or dodged
Artifact 'Kakapo Egg' will now only grant +1 STA after battle (down from +2 STA)
Passive 'Frost Blade' now adds magic penetration instead of armor penetration
'Orb of Mana' (level 100 -> 110) and 'Pickaxe' (level 110 -> 100) have swapped unlock positions
Ultimate 'Pyromaniac' is no longer blockable
'Storm Cowl', 'Storm Shoulders' and 'Moonlight Hood' have been moved one tier up in the shop
'Serpent Staff' has been removed from the normal shop, but sprite and stats have been updated for crafting
Slightly decreased number of target scaling for 'Thunderstorm', 'Phoenix' and 'Piercing Arrow'
'Thunder', 'Thunderstorm' and 'Kugelblitz' will now deal damage based on 0.5 * INT - 2 * INT damage
Updated 'Tornado' description and slightly lowered its damage scaling
Reduced life regen mythic forge modifier from 5% to 4%
'Djinn Set' chance to remove a debuff increased from 15% to 20%
'Doom' damage now increases with the damage modifier, but only deals 0.5*(INT+STR+DEX) dmg per debuff (down from 1.0)
'Battlerune: Cataclysm' additional damage now scales with the amount of debuffs on the enemy, similar to Doom
Changed 'Dragon Set' bonus to: Regenerates an additional 10 mana per second and buffs last 25% longer.
Changed 'Divine Set' bonus to: Stossgebet now also restores 30% of the target's max Mana.
*Professions*
Changes to Beastmaster:
Off-hand will now have a random Passive (same as Knight/Thief off-hands)
Off-hand can now be reforged to change the Passive by combining it with two Knight/Thief off-hands
Changes to Cannoneer:
Attack Speed will now start at 100% (up from 50%) and increase to 200% over 10 seconds (unchanged)
Increased Speed on gear
Reduced base attack speed for 'Cannon (2H)' from 1.5 to 1.0
Increased required mana for 'Gas Grenade' Ultimate from 100 to 200
Added 8 Passives for 'Tailpipe Shoulders':
Corrosive Shells: Physical Element. 20% chance to apply Poison. Reloads at 110% of attack speed.
Disruptor Shells: Dark Element. 20% chance to apply Silence. Reloads at 90% of attack speed.
Explosive Shells: Physical Element. 20% chance to explode. Reloads at 60% of attack speed.
Galvanic Shells: Thunder Element. 20% chance to apply Shocked. Reloads at 150% of attack speed.
Incendiary Shells: Fire Element. 20% chance to apply Burning. Reloads at 125% of attack speed.
Shattering Shells: Holy Element. 20% chance to apply Fractured. Reloads at 80% of attack speed.
Shrapnel Shells: Physical Element. 20% chance to apply Bleeding. Reloads at 130% of attack speed.
Subzero Shells: Ice Element. 20% chance to apply Frozen. Reloads at 100% of attack speed.
Changes to Reaper:
'Harvest' Ultimate now executes targets below 10% max health
'Harvest' Ultimate bonus damage vs low health targets increased from 0.25% to 1% per 1% of missing health
'Crimson Set' Reaper bonus now additionally grants 'Harvest' a 50% chance to Silence for 5 seconds
Fixed a bug where 'Harvest' would sometimes deal way too much damage when striking multiple targets
*Runes*
Updated visuals for inactive Advanced Profession Runes in the Rune Circle
Rune 'Horror' damage increased from 200% to 400% INT when more than 5 stacks of 'Fear'
Rune 'Judgement' and 'Plea' now affect the Holy Element instead of the Priest Profession
*Battle*
Removed automatic Sudden Death from Card Battles:
After 1 minute of battle, you can now order your Dwarves to stop healing and charge forward
Orcs will automatically stop healing and charge forward if they only have healers left \[unchanged]
Bosses will enrage after 3 minutes, increasing their damage by 2% for every second that passes thereafter
Removed mana bar indicators from all characters on the battlefield
Slightly increased base range of Archer, Mage and Priest
Elite Orcs now have the Passive 'Bleeding Blade' and wear the 'Pickaxe' Artifact after battle 100
Reduced knockback factor of 'Thundering Shuriken'
Stamina value of Orcs will start to increase significantly after victory 1000
Priests and Supporters now need to be close to the ally with the lowest HP or the enemy frontline in order to perform their healing
True damage can no longer be absorbed by 'Holy/Dark Crystal' Artifacts or 'Void Slash' Ultimate
Changes to knockback during combat:
Now has some diminishing returns towards the late game
The knockback of attacks and abilities is now always based on their damage scaling stat (STR, DEX or INT)
Changed several abilities to be affected by the correct modifiers
Changes to Speed stat:
Now has some diminishing return for the actual movement speed on the battlefield
This should help managing large speed discrepancies within the clan better
This should lead to an overall less chaotic behavior, especially towards the late game
Decimate (damage beyond the skull sign) is now multiplicative and can no longer be dodged or blocked
All thieves will now jump back less when below 20% health
Limited the max amount of Rimu berries Orcs can throw to 20
*Raids*
Increased gold reward for Dragon Raids
All Wyverns - Dragonscales no longer prevents sharp projectiles, but instead increases physical resistance and reduces damage from projectiles
Flame Wyvern - Ashbringer now removes all buffs before applying burn
Flame Wyvern - Dragon Curse now hits the CLOSEST target with increased knock back effect
Flame Wyvern - Slightly lowered Stamina
Ice Wyvern - Frozen Tomb can no longer be removed via debuff removal
Storm Wyvern - Manaburn has been reworked and renamed to 'Lord of the Storm'
Storm Wyvern - Slightly increased Stamina
All Raid exclusive Artifacts with effects are now unique
Increased Wisdom of Dragons
Forest Troll Raid will no longer drop an additional 'Trolltooth Necklace' Artifact
Raids are now harder (higher level) in Eternal Mode
Changes to boss debuff resistances in Raids:
All bosses now have an additional chance to resist debuffs, additional to some immunities
Debuff resistance will be checked after an attack was successful, i.e. it is easier to inflict debuffs with certain elements
*Miscellaneous*
In the Battle Report, Artifacts will now only be shown if they granted or gained stats
'Thorns' will now always be shown as a passive abilitiy, if the dwarf has any source for thorn damage
Updated descriptions of block/dodge/resistance to list their caps in the Dwarf Details
Updated order of secondary stats and added increased damage stat in Dwarf Details
Increased maximum weight for Tavern Brawl from 10k to 100k
Clarified tooltips for all Battlerunes and Doom
Renamed 'Damage Type' to 'Element'
Updated a few UI sprites
High numbers will now always be displayed shortened
Updated scroll bar sprites
Updated text input fields
Optimized performance when using the 'Phalanx' Formation
Added animation for picking up loot items
Added new in-game hints
Added new section to Guide: Forge
Added info message when an item gets send to Storage
Added damage info to Champion Shoulder Passives
Further optimized several battle effects
*Bug Fixes*
Fixed an issue where bows would state that they scale with Strength (they never did)
Fixed an audio issue with 'Thundering Shuriken'
Fixed a bug where the wrong Artifacts could show up in Quests
Fixed a bug where Highscores for the Challenge leaderboard would not be recorded
Fixed an issue where the Paladin basic ability was not displayed
Fixed a bug where mythic forge modifiers would disappear when transforming between Golden Shield and Golden Aegis
Fixed an issue where Artifacts could be placed in the inheritance storage slot
Fixed an issue where 'Blizzard' and 'Avalanche' would deal less damage than intended
Fixed a bug where DoTs could hit critically
Fixed a bug where knock back of 'Avatar of Fire' and 'Meteor Strike' was based on STR instead of INT
Fixed an audio issue with 'Thundering Shuriken'
Fixed a bug where cancelling the difficulty selection would create a new clan in 'Glory' mode
Fixed a few issues where items could disappear when you did not have enough inventory space
Fixed an issue when displaying the 'Pinned' Debuff in the Dwarf Details
Fixed an issue where 'Poisoned' would always show up as possible Status Effect in the Dwarf Details
Fixed a bug where the Rune Circle Summary would not update after changing Runes
Fixed a few issues with the 'Inheritance' Rune
Fixed an issue where the chance for increased Veteran rerolls was not applied
Potentially fixed a bug where the savefile could become corrupted when exiting the game unexpectedly
Changed files in this update