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πŸ“’ Patch Notes of playtest version of game 20.06.2025
πŸ†• ADDED
nuclear strike
🎲 Randomized player eye variants
🚽 "Toilet Monster" encounter β€” defeat it for loot or get flushed
🧠 UI descriptions for all artifact effects
πŸ” New artifact: Magnifier
🧭 New artifact: Pocket Compass (teleports you to the train)
🧩 Level modifiers for unique runs: extra traps, monsters, loot, fences/crates β€” even nuclear blasts
πŸ› οΈ Level scan function added to the workbench
πŸ“ Playtest feedback survey restored

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πŸ” CHANGED
πŸ‘‚ Monsters can now hear you!
🧠 Pursuit AI overhauled: if a monster loses you, it goes to the last place it saw/heard you, waits, then resumes patrol
🎯 Hit registration on monsters reworked for better consistency
β›½ Starting fuel reduced to 20%; each player now starts with a gas can
🎲 Roguelike balance update: after Day 2, spawns are fully random β€” loot, enemy count (0–20), bunker size, etc.
πŸ•΄οΈ Jumping is no longer tied to stamina β€” jump as much as you want

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πŸ› οΈ FIXED
πŸ“˜ Tutorial errors
πŸŽ’ Inventory and item pickup bugs
πŸ§Ÿβ€β™‚οΈ Monsters walking on ceilings or getting stuck on invisible walls
πŸšͺ Missing exit-door bug
πŸ› οΈ Crowbar failing to break crates/barricades
πŸ“¦ Item pickup/drop animations not working for clients
πŸ”Š Incorrect volume for item detection sounds
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