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Update notes via Steam Community

📢 Patch Notes of playtest version of game 20.06.2025
🆕 ADDED
nuclear strike
🎲 Randomized player eye variants
🚽 "Toilet Monster" encounter — defeat it for loot or get flushed
🧠 UI descriptions for all artifact effects
🔍 New artifact: Magnifier
🧭 New artifact: Pocket Compass (teleports you to the train)
🧩 Level modifiers for unique runs: extra traps, monsters, loot, fences/crates — even nuclear blasts
🛠️ Level scan function added to the workbench
📝 Playtest feedback survey restored

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🔁 CHANGED
👂 Monsters can now hear you!
🧠 Pursuit AI overhauled: if a monster loses you, it goes to the last place it saw/heard you, waits, then resumes patrol
🎯 Hit registration on monsters reworked for better consistency
⛽ Starting fuel reduced to 20%; each player now starts with a gas can
🎲 Roguelike balance update: after Day 2, spawns are fully random — loot, enemy count (0–20), bunker size, etc.
🕴️ Jumping is no longer tied to stamina — jump as much as you want

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🛠️ FIXED
📘 Tutorial errors
🎒 Inventory and item pickup bugs
🧟‍♂️ Monsters walking on ceilings or getting stuck on invisible walls
🚪 Missing exit-door bug
🛠️ Crowbar failing to break crates/barricades
📦 Item pickup/drop animations not working for clients
🔊 Incorrect volume for item detection sounds
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