Big Update
π’ Patch Notes of playtest version of game 20.06.2025
π ADDED
nuclear strike
π² Randomized player eye variants
π½ "Toilet Monster" encounter β defeat it for loot or get flushed
π§ UI descriptions for all artifact effects
π New artifact: Magnifier
π§ New artifact: Pocket Compass (teleports you to the train)
π§© Level modifiers for unique runs: extra traps, monsters, loot, fences/crates β even nuclear blasts
π οΈ Level scan function added to the workbench
π Playtest feedback survey restored
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π CHANGED
π Monsters can now hear you!
π§ Pursuit AI overhauled: if a monster loses you, it goes to the last place it saw/heard you, waits, then resumes patrol
π― Hit registration on monsters reworked for better consistency
β½ Starting fuel reduced to 20%; each player now starts with a gas can
π² Roguelike balance update: after Day 2, spawns are fully random β loot, enemy count (0β20), bunker size, etc.
π΄οΈ Jumping is no longer tied to stamina β jump as much as you want
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π οΈ FIXED
π Tutorial errors
π Inventory and item pickup bugs
π§ββοΈ Monsters walking on ceilings or getting stuck on invisible walls
πͺ Missing exit-door bug
π οΈ Crowbar failing to break crates/barricades
π¦ Item pickup/drop animations not working for clients
π Incorrect volume for item detection sounds
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