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  • autohop checkbox in options menu

  • You can manually choose the level generation seed for speedrunning (in the options menu)

  • Added compatibility mode launch option

    --rendering-driver opengl3 --my-renderer=opengl

  • Fixed: dying on level load keeps you stuck in a black screen.

  • remove fade / level load screens when changing levels to avoid getting stuck in a black screen in certain scenarios

  • Fixed: pause menu when falling off breaks pausemenu

  • Log location open button < to better help me debug my game :) >

  • Disabled crystal island colors once you place it on the pedestal. And disable spawning of the crystal.

  • close pause screen on death

  • Visual fixes on low FPS (10fps)

  • dont allow health regen while falling off the map

  • dont get input in titlescreen when game window is unfocused

  • Final boss explosion doesnt do damage anymore

  • Keep player from shooting or interacting while in pause menu

  • Placeitem hitbox increased

  • update to Godot 4.4.1

  • updated Steamworks SDK

Special thanks to the homies on the Discord server who provided a lot of feedback and reported bugs!

~Dez

Windows 64-bit Depot 2256971
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