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Sectors

Well Excavation

  • Partially reworked the upper parts of the sector.
  • A new well can now be dug up and be added as an addition to the camp for that save, similarly to the Lab Hatch in the Lowlands.
  • To gain access to the well interior, a new puzzle has been implemented across the Well Excavation-sector that has to be solved.

New Area - Inside The Well

  • A new type of randomized environment that changes on a daily basis, accessible through the new well.
  • Contains a new unique enemy designed to thrive in this specific environment.
  • The water artifact can now be found here depending on which layout you get.
  • Like in ruins or other underground areas, treasures can also be found here.

    Enemies

    (New) Thing In The Well

  • Is always active inside the new well-area.
  • Can only engage with/or hurt players that are in water.
  • [*] Can occasionally appear in any water mass in the overworld.


    Player/Characters

      New Feature - Medic

      • A new med-kit stand has been added to the camp. By default, one med kit can be picked up.
      • A deminer who is carrying a med kit gets a medic-backpack attached to their character model.
      • Each Med-Kit contains two charges, and can be used through the inventory. When a charge is used, all deminers that are standing close to the medic regains a moderate amount of health and has all of their health-related negative debuffs removed if any.
      • An additional Med Kit can be permanently added to the camp through the upgrade section of the market, allowing for two medics.


        Misc

      • Added new VFX and SFX when treading water in the world.
      • Fixed bug where no footsteps could be heard when walking backwards.
      • Fixed a bug where you spam jump and crouch to bypass movement impairing effects caused
        by water.

      Mines

        Trap Cables

      • Optimized mines with the trap cable mechanic to have a slightly bigger window to be safely cut. (If you accidentally cut a cable that is marked by a tiny margin, you may still make it basically).
      • Fixed a bug where the trap cable mechanic would sometimes get out of sync after solving a maze in the same mine.

      Sound

        Ambience

      • Fixed noticeable clipping in some ambiance tracks that loop around.
      • Fixed unwanted noise in the lightning storm ambiance track.

      UI

        Wildlife Guide

      • Soft-Reworked the Wildlife Guide presentation, and added a way to quickly navigate to an entity on the left-hand side. As the roster of threats grows, this should make it less tedious to navigate to the information you want.
      • Changed several names and descriptions of some entries, to better suit new lore.

      Ruins

        Misc

      • Fixed gaps that could sometimes appear in ceilings.

      Tutorial

      • Fixed a bug where batteries could be used to progress the tutorial regardless of which step was active.
      • Added a Med Kit to the item-usage section.

      Weather

      • Made rain / storms more common. Because they breed chaos, and adds incentive to stay inside of ruins for longer. I like the risk assessment it adds to the game.

      Achievements

      • Added a new achievement for entering the well for the first time.
      Windows Depot 2716621
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