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Summary

New content, new island, bug fixes, and more!

Fun Video


Workshop Items

https://steamcommunity.com/sharedfiles/filedetails/?id=3503698922

Changes

  • Added NautikinCannon Part
  • Added Stunt Suit item
  • Added Stunt Suit Helmet item
  • Added e interact support to crates/containers
  • Added Horn part
  • Added horn key bindings
  • Added key bindings for setting values in build mode
  • Added build warning for lots of smoke emitters
  • Added build warning for lots of lights
  • Added various UI SFX to existing UIs
  • Added resume map option for Nautikins similar to vessels
  • Added Control + Backspace support to text inputs
  • Added new death message for being crushed
  • Added search filter to join dialog in main menu
  • Added JetSkiHull part
  • Added JetSkiSeat part
  • Added JetSkiStabilizer part
  • Added JetSkiThruster part
  • Added small storage box part
  • Added MedkitMount part
  • Added FireExtinguisherMount part
  • Added a new island Glacies
  • Added some realistic torquing physics to plane crashes entering the water
  • Added Building a Structure interactive tutorial
  • Fixed inversion with gas input key bindings
  • Fixed a background error that can occur sometimes when cleaning up pirates
  • Fixed some vert symmetry on pilot helmet model
  • Fixed some collar neck verts on jumpsuit
  • Fixed some neck vert smoothness when turning head
  • Fixed a bug with landing gear states when securing steel cables to aircraft cranes on helicopters
  • Fixed some flickering with nearby build areas and long parts
  • Fixed a momentary swim animation when reviving Nautikins killed underwater while swimming
  • Fixed a background error related to improbable interactions
  • Fixed a UI bug where editing a server will then populate a new server defaults later
  • Fixed a bug where UI sounds sometimes play distorted underwater
  • Fixed a bug where load vessel prompt does not trigger when you have not saved yet
  • Fixed a bug where you cannot dump your fuel into the map fuel tanks
  • Fixed fuel transfer sound not playing on clients in multiplayer
  • Fixed some audio popping when fuel transfers stop
  • Fixed unlock visual scale for various unlocks in campaign
  • Fixed an issue where waypoints could be created above seagulls
  • Fixed a bug with crew allocation when you swap vessels with another player and recall
  • Fixed some background warnings related to UI search inputs
  • Fixed a bug where entering a seat from the water can cause issues with collisions
  • Fixed a physics hiccup when exiting a vessel in a position that places you on another vessel
  • Fixed a bug where dropped items are not hidden in build mode
  • Fixed a bug with sail and parachute cleanup
  • Fixed some issues with destroyed bow thrusters flags
  • Fixed some shadows on control tower
  • Fixed some colliders warnings related to aircraft carrier sensor bubbles
  • Fixed a repair problem with colliders where they could be off slightly when fully repaired
  • Fixed a bug where dropping items in multiplayer can stop boats
  • Fixed a bug where fish do not spawn in the ocean for the demo
  • Straightened some details on jumpsuit
  • Refactoring for weapon inputs
  • Increased the max speed of Nautikins
  • Minor performance improvements to wearing closed helmets
  • More weapon materials now support weather by default (Rain/Snow)
  • Steel cables are now available at Centrum
  • Performance improvements for far away buy shacks
  • AI will now fire missiles / torpedoes at a more staggered pace instead of spamming
  • Increased reward multipliers for Centrum and Alta
  • Disabling HUD will now also disable repair progress and extinguisher progress UI
  • Disabling the HUD will now also disable fire progress for fire monitors
  • Other weapon aimers will now more consistently disable when HUD is off.
  • Changes to butt, belly, and fin physics at high speeds
  • Improved some error handling for older save files and seat positions
  • Cranes can now interaction with objects relative to the lift location (not just the base of the crane)
  • Reduced the range for which non-crane subvessels can interact with nearby objects
  • Increased Nautikin interaction distance slightly to make it easier to interact with containers
  • Decreased Nautikin interaction distance when holding useable items (Harpoons, welder, etc.)
  • Made it easier to interact with containers in general
  • E interaction will now prioritize look direction vs forward or platform interactions
  • Sharks can now be killed by explosion splash damage
  • Minor optimizations to warning dialogs in build mode UI.
  • Updated some build warning messages to be more consistent
  • Fuel transfer cost will now process once fuel connector is complete to prevent multiple campaign messages
  • Improved accuracy of fuel transfer math
  • Made it easier to grab various campaign unlocks
  • Nautikins will now die from physics impacts when seated.
  • Obstructed seats will now display "Obstructed" instead of "Embark"
  • Performance improvements for hiding items in build area
  • Reduced audio volume for various weapons
  • Decreased volume for missile target lock
  • Adjust ocean sound in main menu
  • Changed base cost of storage box part
  • Improvements to transitioning between fog above water and below
  • Adjusted some physics interactions when exiting vessels to prevent small vessels from being moved too much
  • Made some item drops sound more consistent in multiplayer
  • Updated icon for storage box
  • Performance improvements to island audio environments
  • Vessels will now display a damage indicator on the UI when crew members are taking damage
  • Improvements to vessel optimization visuals
  • Aircraft will now take damage when hitting the water at weird angles (flying sideways)
  • Adjustments to sail UVs
  • Decreased volume for projectile impacts
  • Decreased volume for Nautikin weapons
  • Code cleanup

Notes

The Nautikin cannon's max range is roughly 3km

I was working on a new outfit so I polished some old vert issues I saw with existing outfits while there. This will affect things like running/jumping around in the jumpsuit and bounciness (mostly around neck seams).

The stunt suit is heat resistant, but not cold resistant.

Some of the weapon part materials look slightly different because the default shader was changed to support weather. I can't really notice the difference without looking at the previous version so it seems like a pretty solid upgrade to support rain wetness and snow without changing the material in build mode.

Rather than constantly firing missiles as fast a possible, AI will now make "decisive choices" about when to fire tactically and sometimes decide not to fire right away, which basically means they will not always fire every single missile and fire less often, but in some cases they will choose to fire rapidly.

Vessel horn part does not have controller bindings. You can change the pitch and size of a horn to affect it's sound.

Previously, when a Nautikin was seated it used the same rules for impacts as it did for jumping. This causes problems when colliding with objects at slow speeds (which are fast for vessels) or flipping upside down on land in a vessel. It also becomes very apparent something is weird with jet skis that allow you to pass under low hanging parts on other vessels. So the thought here is that if you collide with something while seated (Not another Nautikin, the ground, another boat, crates, etc.) you break your neck or are crushed from the weight of the vessel, there is no way you should survive and it will prevent you from passing through solid objects while being seated in the vessel. Bottom line is you are now extremely vulnerable to impacts when in seats.

The same crushing seat behavior applies to climbing.

The game will attempt to prevent you from getting into seats that would result in being crushed.

Nautikin interaction distance overall has been increased to make interacting easier. This creates problems with aiming harpoons at things you intend to shoot close up (or holding items in general). Logically speaking, holding an item could reduce your ability to grab/interact with something so now it will decrease your interaction distance when holding an item (which ends up being a slightly shorter distance than it orginally was before the increase).

Damage in vessels will now display for things like Nautikins taking damage from frost or fire, impacts, weapons, etc. Basically any damage they take while crewing a vessel will be displayed to make it clear they are taking damage.

The new torquing water physics will also apply to boats that exit and enter the water at extreme angles. An example would be a fast speed boat that loses control momentarily and then exits the water to begin a cartwheel as it crashes back into the water.

The next build will likely be a smaller one related to additional mod support (mostly) followed by another larger build.

Guides will be updated soon.
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