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Happy Summertime, Runners!

Last year's summer event was a hit among the community, which is why we're bringing back the fun — with some exciting new additions! The community has once more been on fire to make this content possible while the core of the Vanilla development team has shifted to the RWR2 development.

The good old off-duty veteran is back as fit as ever to continue causing chaos across the enemy lines!

We also added a new Cooling Box 3 as a random soldier drop with pre-existing rare stuff and with brand new equipment and goodies such as 5 new weapons.

In this update we added a new unit called the VIP exclusively for online invasion which is a blue helmet war reporter equipped with a ballistic shield and a camera. This pacifist unit needs to be escorted to another base. The commander will inform you on the tactical map where the VIP is and which base he needs to be escorted to. Note that the VIP is not spawning on every map but average on every third map. A successful mission rewards the entire server with a ticket which can recompense you with items from a pool of pretty much every equipment piece the Seasonal Event has to offer!

The Summer Event will last the entire Summer so there is plenty of time to get the most out of it! Enjoy!

More about the Summer Event 2025 update in the changelog below:

New Features:

  • AI: VIP added - escorting him to his destination rewards all players on the server (scripted)

  • AI: Banana squad added - summoned by a flare randomly carried by any soldier, they carry water guns

  • AI: ODV returns with new toys - now he may drop his gun on any kill method, but stabbing has increased odds. Can carry other rare suppressed weapons than the MK47 Mutant this time

  • Weapons: Water gun added, temporarily slows down victims by adding a heavy water balloon in their backpack (scripted)

  • Weapons: ASM-VAL silenced AR added, carried by ODVs

  • Weapons: P416 silenced AR buffed and added to ODVs

  • Weapons: Benelli M3 - speed loader: pump action shotgun, 8 round capacity, reloads 4 rounds at a time

  • Weapons: HCAR: 30 rounds low rpm heavy AR

  • Weapons: MAG-7 Dragon breath: pump action shotgun, 4 rounds, magazine fed, firery shots

  • Weapons: AC556: a full-auto carbine that folds its stock when mounting a bayonet

  • Items: Cooler box 3 added

  • Items: Beach ball added - carried by banana squad, bounces around when dropped, very heavy to encourage loot sharing, may give cooler boxes when sold at armory

  • Items: New event themed tickets that reward player with event boxes added, obtained for escorting the VIP

  • Items: Added pyrite crystal, dragon fruit and bananas as loot from cooler box, the latter spawns 1-3 banana peels on death

  • Items: Added whoopee cushion, makes funny noises

  • Scripts: added player ring color changer - use /color # # # format to change colors

Tweaks and balancing:

  • maps: added an additional armory at the center of the main "island" in the Swan River map

  • Weapons: AI may now drop trauma kit, tti combat shield, tracer dart and taser with a low chance

  • Weapons: All banners received an addon model of a small flag on the backpack

  • Weapons: The Golden knife's ground slam has been replaced with dash function. Stabbing now does a quick burst of 3 swings

  • Weapons: The Defibrillator's model and animations has been reworked. On meele kills it causes an electric surge which harms nearby enemies (handled in halloween.as script)

  • Weapons: P416 projectile speed increased from 100 to 105, recoil and recovery values are same as XM8

  • Weapons: AAC Honey Badger recoil and recovery values are same as AN-94 burst, hud tweaked

  • Weapons: MP5-SD and UMP40 got a new reload animation with the iconic H&K slap

  • Weapons: Stock rifles with underbarrel grenade launchers now have different stats - previously they were all M79 clones

  • Weapons: GL06 (grey grenade launcher) has a slight blast radius increase (4.0 -> 4.2)

  • Weapons: The Gilboa Dbr (double barrel assault rifle) can now fire in full auto

  • Weapons: SKS received a scope, recoil recovery increased (1.0 -> 1.5), incendiary mode has new bullet trail

  • Weapons: The Parasols got new stab animation

  • Weapons: QLZ87 prone accurancy increased (0.9 -> 1.0), overheating removed

  • Weapons: RG6 - Shrapnel: projectile type changed to "bullet", faster retrigger time, projectile speed reduced

  • Weapons: KS23: magazine size increased to 4, kill decay end time is longer, reduced movement speed penalty, reduced volume

  • Weapons: KSG: buckshot rounds have longer effective range, slug rounds can now pierce through shields but will disappear at 30 meters

  • Weapons: Eggs can't be noticed by ai when thrown

  • Weapons: DP64's close range ballistics have been fixed

  • Items: Stims max capacity set to 4

  • Vests: Reworked EXO vest protection parameters - no longer stun blast and melee immune, slight buff to later layers, enters wounded state on bullet and melee hit on last layer

  • Vests: Camo vest 2nd layer's stealth bonus increased to 10% from 5, later layers received a 5% bonus

  • Vests: Fancy sunglasses and T-Cap costumes don't drop on death but can respawn with

  • Vests: New supporter skins for Ocean talisman, Rabbit suit, fancy sunglasses and Lizard costumes

  • Vests: fixed Musketeer general model not showing when player doesn't wear a vest2

  • Vests: golden demon, white rabbit girl and sheriff models can only show on supporter_high

  • Hud: Vehicle flares now indicate the vehicle's icon on their hud, added disabled variant for map7, map8, map8_2, map11 and map13

  • Hud: Banana car received a map icon

  • AI: Chickens can no longer be teamkilled by explosives, they enter wounded state and bleed out instantly instead

  • AI: Ranger's tracer capacity reduced to 3

  • Vehicles: NOXE rocket speed has been reduced, it was near impossible to dodge them

  • Vehicles: M551 mg shield fixed




Happy Running,
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