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On All (Battle)Fronts! 🫡

The battle on multiple fronts is still raging: Commanders have often relied on drawing the enemy into a single kill zone. Now, with this update, a new era is coming: Defending across several fronts becomes just as viable, opening the door to new strategies and more dynamic gameplay. 🗺️

Each faction has received a major boost to help them handle pressure from all sides, and we’ll continue refining this feature so that every approach feels rewarding, whether through new mechanics, balance changes, or other improvements. 🎯🛡️

You’ll also notice UI upgrades, including a brand new counter for Fronts and Entry Points. And of course, a round of bug fixes to keep things running smoothly. ⚙️

Full patch details below:

Additions / Improvements:
- UI now displays Battlefront and Entry points counts (Glossary removed from the pause menu and added directly to the new in-game UI widget, as tooltips)
- Alpha Lecos enemy now has a different model than the regular Lecos
- Steel factory’s colors changed to be more easily distinguishable from Advanced Steel factory

Balance Changes: ⚖️
- Officers Quarters - Underground train now reads “HQ +1 Range per Battlefront”
- Officers Quarters - Company bugler now reads “Infantry HP increase by 40 per Battlefront”
- Imperial Stronghold - Underground garage now reads “Each wave, spawns 1 Tank Auctoritas per Battlefront. Then 1 every 10 sec”
- Barricade - Reinforced frame now reads “+125% HP, +25% per Battlefront”
- Increased Commissar Anysia’s Grenadier production from every other wave to each wave
- Threxid now has Overwatch power, increasing reroll costs by 250
- Decreased Medacris HP from 300 to 280

Bug fixes: 👾
- Fixed a visual issue, displaying buildings merged with platforms
- Fixed an issue with Reload Speed on Super Heavy Pulse Cannon

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