Officers,
We continue gathering feedback and using it to find ways to improve the prologue for you. Our latest solutions bring you this patch.
AI
Fixed aiming for Suspects using the RPG launcher or the kamikaze behavior model
Civilians now react to nearby shooting when they have already surrendered
Updated Suspect/Civilian alert system
Improved the system of Suspects focusing on noise as well as fixed various character focus issues
Fixed issues with Suspects’ fake surrender mechanic working less reliably than intended
Improved the ability of suspects and civilians to position themselves away from a door when surrendering
Suspects won't shoot if their target is not properly within line of sight
Improved the grenade throwing system of the AI to make it more consistent
GAMEPLAY
Added bullet exit traces to surfaces they can penetrate
Updated Less Lethal Shotgun damage to be, in fact, less lethal
Updated noise system (it should now be easier to generate the necessary noise for various events at difficulty levels above Easy)
Updated C2 interaction area to make placing the charge easier and stop the lock and Tactical Mirror prompts from getting in the way
Fixed door ramming issues with the Battering Ram
Fixed issues related to carrying out and interrupting the restraining process
Fixed NPC head rotation bug
Fixed the ‘Bring Order to Chaos’ objective, so that it is properly checked off
Updated bleeding system
Sniper's shooting is now improved with better mechanics and noise generation
Fixed RPG missile damage
Sniper no longer reports previously reported individuals
Fixed penalties not being accounted correctly for characters with grenades
Fixed error caused by switching from leaning to sprinting in co-op
EQUIPMENT
Sight movement while Aiming Down Sights (ADS), affected by the Officer’s breathing, is significantly reduced
Increased speed of entering ADS
Reduced recoil for all handguns
Fixed character model collision issue for taking damage when the character is using the Ballistic Shield
Fixed Shotguns recoiling infinitely while firing
Fixed issues related to incorrect Pepper Spray functioning for characters with injured hands
Fixed 2x and 3x scopes lowering performance
ANIMATIONS
Updated Officers melee animations for special equipment
Improved scared state animations for Civilians and Suspects
Removed the ability of Suspects to reload while fake surrendering, which broke the process
Fixed an issue where the character would get stuck in the ground while incapacitated
Fixed pickup animations for characters interacting with a Battering Ram or Ballistic Shield equipped
Fixed issues related to Ballistic Shield collision models
Fixed issue related to NPCs performing ADS while having the Ballistic Shield equipped
Fixed various Injector interaction animations (e.g. interactions with other Officers, incapacitation movement bug)
Fixed player's interaction with the Door Wedge,
Surrendering will no longer interrupt scared-state animations of characters
NETWORK
Added a Character Selection tab in the Loadout screen, play as any one of the available Officers (it will only apply to co-op in Early Access, too)
USER INTERFACE
Added special Evidence locating hints that should make securing it far more efficient during a playthrough
Added equipment presets and equipment randomization button to the Loadout screen, which allows you to save and load specific equipment setups
Added equipment counters to grenades menu
Added ‘Back to Briefing’ and ‘Back to Main Menu’ confirmation screens
Added gamepad support for tutorial UI
Revamped the layout of the briefing and co-op screen for improved functionality
Gamepad keybind improvements with various menus and equipment for easier use
Updated hints with references to gamepad keybinds
Fixed gamepad-focus-related issues in the weapon customization screen
Fixed issue caused by carrying multiple Pepper Sprays
AUDIO
Added immersive new HQ background SFX to the main menu
Added new TOC dialogue for reporting Civilians, Evidence, and Suspects
Added immersive new radio signal to alert about downed Officers
Decreased Suspect/Civilian footstep volume
Added introductory narration to mission briefing
Added sound effects to broken light sources
Added additional sound effects to the "Hot Reception" map
VISUALS
Updated "Low" and "Medium" graphics quality presets to offer better performance
Fixed Smoke Grenade affecting game performance
Added door handle rotation when the doors are used by characters
Improved optimization for particles
Changed files in this update