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Update notes via Steam Community

Officers,

We continue gathering feedback and using it to find ways to improve the prologue for you. Our latest solutions bring you this patch.

AI

  • Fixed aiming for Suspects using the RPG launcher or the kamikaze behavior model

  • Civilians now react to nearby shooting when they have already surrendered

  • Updated Suspect/Civilian alert system

  • Improved the system of Suspects focusing on noise as well as fixed various character focus issues

  • Fixed issues with Suspects’ fake surrender mechanic working less reliably than intended

  • Improved the ability of suspects and civilians to position themselves away from a door when surrendering

  • Suspects won't shoot if their target is not properly within line of sight

  • Improved the grenade throwing system of the AI to make it more consistent

GAMEPLAY

  • Added bullet exit traces to surfaces they can penetrate

  • Updated Less Lethal Shotgun damage to be, in fact, less lethal

  • Updated noise system (it should now be easier to generate the necessary noise for various events at difficulty levels above Easy)

  • Updated C2 interaction area to make placing the charge easier and stop the lock and Tactical Mirror prompts from getting in the way

  • Fixed door ramming issues with the Battering Ram

  • Fixed issues related to carrying out and interrupting the restraining process

  • Fixed NPC head rotation bug

  • Fixed the ‘Bring Order to Chaos’ objective, so that it is properly checked off

  • Updated bleeding system

  • Sniper's shooting is now improved with better mechanics and noise generation

  • Fixed RPG missile damage

  • Sniper no longer reports previously reported individuals

  • Fixed penalties not being accounted correctly for characters with grenades

  • Fixed error caused by switching from leaning to sprinting in co-op

EQUIPMENT

  • Sight movement while Aiming Down Sights (ADS), affected by the Officer’s breathing, is significantly reduced

  • Increased speed of entering ADS

  • Reduced recoil for all handguns

  • Fixed character model collision issue for taking damage when the character is using the Ballistic Shield

  • Fixed Shotguns recoiling infinitely while firing

  • Fixed issues related to incorrect Pepper Spray functioning for characters with injured hands

  • Fixed 2x and 3x scopes lowering performance

ANIMATIONS

  • Updated Officers melee animations for special equipment

  • Improved scared state animations for Civilians and Suspects

  • Removed the ability of Suspects to reload while fake surrendering, which broke the process

  • Fixed an issue where the character would get stuck in the ground while incapacitated

  • Fixed pickup animations for characters interacting with a Battering Ram or Ballistic Shield equipped

  • Fixed issues related to Ballistic Shield collision models

  • Fixed issue related to NPCs performing ADS while having the Ballistic Shield equipped

  • Fixed various Injector interaction animations (e.g. interactions with other Officers, incapacitation movement bug)

  • Fixed player's interaction with the Door Wedge,

  • Surrendering will no longer interrupt scared-state animations of characters

NETWORK

  • Added a Character Selection tab in the Loadout screen, play as any one of the available Officers (it will only apply to co-op in Early Access, too)

USER INTERFACE

  • Added special Evidence locating hints that should make securing it far more efficient during a playthrough

  • Added equipment presets and equipment randomization button to the Loadout screen, which allows you to save and load specific equipment setups

  • Added equipment counters to grenades menu

  • Added ‘Back to Briefing’ and ‘Back to Main Menu’ confirmation screens

  • Added gamepad support for tutorial UI

  • Revamped the layout of the briefing and co-op screen for improved functionality

  • Gamepad keybind improvements with various menus and equipment for easier use

  • Updated hints with references to gamepad keybinds

  • Fixed gamepad-focus-related issues in the weapon customization screen

  • Fixed issue caused by carrying multiple Pepper Sprays

AUDIO

  • Added immersive new HQ background SFX to the main menu

  • Added new TOC dialogue for reporting Civilians, Evidence, and Suspects

  • Added immersive new radio signal to alert about downed Officers

  • Decreased Suspect/Civilian footstep volume

  • Added introductory narration to mission briefing

  • Added sound effects to broken light sources

  • Added additional sound effects to the "Hot Reception" map

VISUALS

  • Updated "Low" and "Medium" graphics quality presets to offer better performance

  • Fixed Smoke Grenade affecting game performance

  • Added door handle rotation when the doors are used by characters

  • Improved optimization for particles

Windows English Depot 2428732
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