Hey Everyone!
We're excited to announce the full release of Supermarket Simulator!
A Message from the Producer
Hi, I'm Yusuf (Cannias) Toptan, the creator of Supermarket Simulator. What began as a solo passion project—built in just four months—launched into Early Access on February 20th, 2024. Thanks to your incredible support, it didn’t just succeed—it went viral, sparked a new sub-genre, and became the project I set out to create.
Following the Early Access release, I quickly realized that to meet the growing expectations of our amazing community, I needed a team. So I built one. Together, we've spent the past year and a half shaping Supermarket Simulator into what it is today—and now, the full version is ready.
I wanted to take a moment to share this personal note with you, because this has truly been a remarkable journey from day one. Both the team and I are deeply grateful for your continued support. None of this would have been possible without you.
And this is far from the end. We’ll continue updating and improving the game based on your feedback. Most importantly, we’re already hard at work on the highly anticipated Multiplayer mode and console versions.
Thank you again for all the love and encouragement. See you in the next updates and games!
What's new:
Online Orders & Delivery!
Added Online Order system: Accept, package, and deliver customer orders directly.
Also...
Added Support for ultra-wide resolutions.
Added MacOS support.
Optimization
Optimized system memory and VRAM usage.
Introduced a more performant renderer for products and boxes.
Reduced CPU overhead for rendering.
Improved performance during random spikes.
Optimized decals, furnitures with screen, and world textures.
Improved nighttime rendering performance.
Support for ultra-wide resolutions.
Visual Improvements
Updated furniture models and textures.
Updated product models and textures.
Updated tree models and world props.
Improved lighting quality overall and specifically for store lights.
Updated and optimized character models.
Added in-store LOD system for better store rendering performance.
Added SMAA and FXAA anti-aliasing options.
Introduced distance fog for improved depth perception.
Added bloom and improved post-processing visuals.
Added shadows for street lights.
Introduced store outdoor lighting for a more immersive world.
Fixes
Fixed multiple janitor-related issues.
Resolved vehicle collision issues.
Fixed issues at the gas station.
Fixed the light sweep effect on window cleaning.
Fixed various localization issues.
What's Next
Multiplayer is coming soon
Console releases
The game is coming to Xbox & PlayStation this year!
And more...
QoL updates, fixes, improvements, DLCs, etc.
Changed files in this update