Hey Sandwichers! 👋
We’ve been cooking up something special behind the scenes! Today’s update not only includes major bug fixes but also a sneak peek at the future of Sandwich Simulator. Check out our Roadmap to see what exciting features are on the way! 🚀
📅 Early Access Roadmap
🧑🤝🧑 July – 6-Player Co-op Support
More friends, more chaos! You’ll be able to manage your kitchen with up to 6 players.
🎨 August – Decoration Customization
Customize decoration colors
New decoration style variations
Floor & wall customization options
🧩 September – 8-Player Co-op Support
Even more teamwork (or teamwork disasters 😅) with support for up to 8 players!
🎵 October – Jukebox Update & Employee NPC Customization
Add your own music tracks to the jukebox
Customize the appearance of your staff NPCs
🚀 December – Full Release!
Sandwich Simulator is going 1.0! 🎉
Along with the launch, we’re introducing a brand-new feature:
🌭 Hot Dog Stand – new recipes, ingredients, and an all-new gameplay twist!
🔧 Bug Fixes
Some of the bug fixes mentioned in these notes may include hotfixes released this week.
Extra Space Removed in Difficulty Menus
Fixed unintended spacing after "Hard" in the Patience Difficulty section and "Nightmare" in the main Difficulty menu.Missing Vanilla Ice Cream Image Restored
Vanilla ice cream now displays the correct image in the order UI.Coffee Drinking Animation Added
Customers now correctly play the drinking animation when consuming coffee.Market Item Quantity Labels Fixed
Labels now accurately reflect the number of units delivered (e.g., Bread and Chicken pack counts now match their labels).Jukebox/Cooker Save-Load Exploit Fixed
Fixed an exploit where selling and reloading would cause previously sold items to reappear, enabling infinite money.Customers Now Drink Their Beverages
Fixed an issue where customers would not drink their ordered drinks.Iced Drink Widgets Now Visually Distinct
Iced drinks are now properly distinguishable from regular drinks in the UI.Ingredient Bowls and Drink Cups Stack Correctly
Overlapping issues with ingredient bowls and drink cups have been resolved.Toilet Stall Access Corrected
After the first toilet upgrade, customers will no longer use the area reserved for the future third stall.Ice Cream Machine Can No Longer Be Refilled Infinitely
Refill is now correctly limited by available supply; empty boxes can’t be used to refill.Wall Decorations Now Appear After Upgrades
TVs and wall frames now correctly appear on newly unlocked walls.Drink-Only Orders No Longer Show Sandwich Trash
Trays with only drinks, ice cream, or coffee no longer show sandwich wrappers.Waiter Trash Disposal Pathing Fixed
Waiters will no longer get stuck when attempting to use unfamiliar or overlapping trash bins.Clear Cart Function No Longer Hides Order Panel
Clearing the cart no longer causes the customer order panel to disappear.Discount System Synced for All Players
Clients can now see which items are discounted, and discounts apply properly in the cart.Tray Interaction Restored After Save/Load or Customer Removal
Trays no longer become unresponsive after loading or ending the day.Mouse Cursor No Longer Disappears in Character Creation
Opening the pause menu in character creation no longer hides the cursor upon return.Double Waiter Interaction on Same Order Fixed
Only one waiter can now process a given customer order at a time.Online Orders in Relaxed Mode No Longer Have a Timer
Relaxed mode now removes time limits for online orders, as intended.Nuggets & Onion Rings Order Logic Fixed
Customers now accept and consume orders that include nuggets and onion rings properly.Ice Cream and Drinks Now Ordered After Unlock Day
Customers will continue to order these items on days after they are unlocked.Dirt Meter Behavior Fixed
The dirtiness meter no longer starts full or immediately penalizes fame upon loading.
If you’d like to report bugs, share suggestions, or tell us what’s on your mind, join the FiftyEight Studios Discord server and be part of the conversation!
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