Changed fast-fall to be more of a ground-pound, instantly switches your velocity downwards
When you hit the ground after fast-falling, you can quickly jump for a super jump
When going at terminal velocity this super jump maintains speed
Added bunny-hopping into the game to maintain speed (if you jump quickly after hitting the ground, you retain your speed you had in the air. You can't gain speed this way)
Added shadows to all the maps
Made warehouse a bit brighter
Made wall jump more consistent (should work when scaling maps)
You can also now wall jump off a bagel which is interesting but largely pointless
Funny steamworks business
For reasons beyond my comprehension, steamworks has decided bagelball 0.8.6 is the ultimate copy and will overwrite any other file named bagelball.exe with the 0.8.6 version of bagelball. To get around this, I have renamed the bagelball 0.8.7 file to bagelball real.exe. This means steam download 2 copies of bagelball. bagelball real.exe is the one that runs when you click play.
This means for now the game has doubled in size lol. I've submitted a ticket to steamworks support so it'll probably be fine soon.
Changed files in this update