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Welcome back toasters!


This update aims to fix reported bugs while adding a few goodies





Additions

  • Added Prowler Vehicle
  • Added Skimmer Vehicle
  • Added Stomper vehicle (Previously known as the AIV)
  • Added FFA Vehicles game mode
  • Added Vehicle TDM game mode
  • Added time duration to TDM game modes
  • Added Vehicle pads as builder objects
  • Melee weapons can now block and push players
  • Added Ravine map
  • Added Outlaw community made skin
  • Added unmarked leg material for rookie legs
  • MP bots will now properly work on medieval game modes
  • Added coyote time mechanic
  • Added ability to select UI overlays on the hud customization menu
  • Added ability to preview executions on the execution customization menu
  • Added confirmation menu for deleting character presets
  • Added confirmation menu for renaming character presets
  • Added toxic shield module
  • Added Heal mutation primary weapon
  • Added zombie matriarch class for corruption
  • Added civilian semi as builder mode decoration prop
  • Added civilian semi as builder mode destroyable object




Changes

  • Parkour game modes will now organize global and friend times separately
  • Battlefield map has been added back to the voting console and received an overhaul
  • Vehicles can now take impact damage from smashing into walls
  • Increased FFA related modes respawn timers to 10 seconds
  • Builder maps will now show a confirmation window before they get deleted
  • Added more health pickups to floor is lava
  • Major QOL update to customization UI
  • Water volumes will now fully disable submerged vehicles
  • Spectating players will now account for vehicle sizes
  • Added melee weapon pads to shooting range
  • Shooting range target will now longer look at player (This allows for execution previews)
  • Game will now force the player to auto equip a weapon from a pad if their loadout is empty
  • Builder mode will disable the UI if the map is on a loading state (This is to prevent users from accidentally breaking the process accidentally)
  • Weapon projectiles now have lights
  • Kill binding now removes one point
  • Builder map screenshots should be more accurate
  • Removed chair from medieval modes due to melee system overhaul
  • Optimization pass to character armor loading
  • Enabled camera collisions for ragdolls and spectating cameras
  • Several audio mastering tweaks
  • Double jump now scales it's force based on player vertical momentum
  • Game will now reset builder mode objects on round end (Good for single player speedrun levels with scripting)
  • Shield material will now have a visual deformation effect
  • Added a warning text for bot amount selection sliders
  • Cheese no longer affects vehicles
  • Major tweaks to TP melee animation systems




Bug fixes

  • Major UI bug fixes
  • Fixed emblem selection not updating character emblems
  • Fixed voices and emblems not updating when changing character presets
  • Fixed shooting range not overriding the player character to a pirate
  • Fixed exploit that allowed players to quick spam melee attacks by using quick melee in combination with shooting a weapon
  • Fixed jump pack selection not working
  • Fixed splash damage weapons having faulty damage calculation values
  • Fixed vehicles not having collisions with other player driven vehicles
  • Fixed character step particles and sounds not originating from their feet
  • Fixed issue were game would not reset AI states after switching maps
  • Fixed bug with game where it would kick the host if such paused the game while being in photo mode or some menus
  • Fixed bug that allowed player ragdolls to have no gravity (This was caused by the pool system not properly resetting gravity values on recycle)
  • Fixed soft kill barriers resetting the timer if the player was inside two of them
  • Slight bug fixes to parkour speedrun systems
  • Fixed bug where spamming tactical sprint while the respawn function was active would break the player character's spine and weapon usage
  • Fixed issue where soft kill barrier locations would not be synced on clients
  • Fixed collision issues from weapons that are dropped by AI characters
  • Fixed mega cone launcher having wrong crosshair
  • Fixed AT sniper not causing double damage on head shots for shielded enemies
  • Fixed input issues for loadout and class selection during round start
  • Fixed crosshair team identification colors not being the same as weapons
  • Fixed key rebinds not working
  • Major bug fixes to AI behaviors (Sentries and SP enemies)




Notes

  • AI MP bots may have slight rotation issues
  • Game may have issues showing hats 2 and 3


Our patrons


Evey single ounce of support helps this project move forwards.

https://patreon.com/ToasterArena?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

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https://discord.com/invite/tejqXqg894
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