Welcome back toasters!
This update aims to fix reported bugs while adding a few goodies


Additions
- Added Prowler Vehicle
- Added Skimmer Vehicle
- Added Stomper vehicle (Previously known as the AIV)
- Added FFA Vehicles game mode
- Added Vehicle TDM game mode
- Added time duration to TDM game modes
- Added Vehicle pads as builder objects
- Melee weapons can now block and push players
- Added Ravine map
- Added Outlaw community made skin
- Added unmarked leg material for rookie legs
- MP bots will now properly work on medieval game modes
- Added coyote time mechanic
- Added ability to select UI overlays on the hud customization menu
- Added ability to preview executions on the execution customization menu
- Added confirmation menu for deleting character presets
- Added confirmation menu for renaming character presets
- Added toxic shield module
- Added Heal mutation primary weapon
- Added zombie matriarch class for corruption
- Added civilian semi as builder mode decoration prop
- Added civilian semi as builder mode destroyable object
Changes
- Parkour game modes will now organize global and friend times separately
- Battlefield map has been added back to the voting console and received an overhaul
- Vehicles can now take impact damage from smashing into walls
- Increased FFA related modes respawn timers to 10 seconds
- Builder maps will now show a confirmation window before they get deleted
- Added more health pickups to floor is lava
- Major QOL update to customization UI
- Water volumes will now fully disable submerged vehicles
- Spectating players will now account for vehicle sizes
- Added melee weapon pads to shooting range
- Shooting range target will now longer look at player (This allows for execution previews)
- Game will now force the player to auto equip a weapon from a pad if their loadout is empty
- Builder mode will disable the UI if the map is on a loading state (This is to prevent users from accidentally breaking the process accidentally)
- Weapon projectiles now have lights
- Kill binding now removes one point
- Builder map screenshots should be more accurate
- Removed chair from medieval modes due to melee system overhaul
- Optimization pass to character armor loading
- Enabled camera collisions for ragdolls and spectating cameras
- Several audio mastering tweaks
- Double jump now scales it's force based on player vertical momentum
- Game will now reset builder mode objects on round end (Good for single player speedrun levels with scripting)
- Shield material will now have a visual deformation effect
- Added a warning text for bot amount selection sliders
- Cheese no longer affects vehicles
- Major tweaks to TP melee animation systems
Bug fixes
- Major UI bug fixes
- Fixed emblem selection not updating character emblems
- Fixed voices and emblems not updating when changing character presets
- Fixed shooting range not overriding the player character to a pirate
- Fixed exploit that allowed players to quick spam melee attacks by using quick melee in combination with shooting a weapon
- Fixed jump pack selection not working
- Fixed splash damage weapons having faulty damage calculation values
- Fixed vehicles not having collisions with other player driven vehicles
- Fixed character step particles and sounds not originating from their feet
- Fixed issue were game would not reset AI states after switching maps
- Fixed bug with game where it would kick the host if such paused the game while being in photo mode or some menus
- Fixed bug that allowed player ragdolls to have no gravity (This was caused by the pool system not properly resetting gravity values on recycle)
- Fixed soft kill barriers resetting the timer if the player was inside two of them
- Slight bug fixes to parkour speedrun systems
- Fixed bug where spamming tactical sprint while the respawn function was active would break the player character's spine and weapon usage
- Fixed issue where soft kill barrier locations would not be synced on clients
- Fixed collision issues from weapons that are dropped by AI characters
- Fixed mega cone launcher having wrong crosshair
- Fixed AT sniper not causing double damage on head shots for shielded enemies
- Fixed input issues for loadout and class selection during round start
- Fixed crosshair team identification colors not being the same as weapons
- Fixed key rebinds not working
- Major bug fixes to AI behaviors (Sentries and SP enemies)
Notes
- AI MP bots may have slight rotation issues
- Game may have issues showing hats 2 and 3
Our patrons
Evey single ounce of support helps this project move forwards.
https://patreon.com/ToasterArena?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
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https://discord.com/invite/tejqXqg894
Changed files in this update