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Update 57: V 1.052.0


Change Log


Highlights

  • Added Jubilee DLC content to game files (in preparation for today's release)

  • Added Supporter Pack content to game files (in preparation for today's release)

  • Added Turkish localization

  • Updated unit in-scene hint text color respect relations to user in editor and single player (red vs green color text for enemy vs friendly)

  • Fixed several coop crashes related to auto-revive medic feature


Conquest

  • Fixed broken textures on dcg_lalobbe map

  • Fixed ai mg spawn emplacement location on dcg_samree_depot map

  • Fixed barn on DCG Sainte Marie du Mont map


Single Player

  • Fixed several coop crashes related to auto-revive medic feature

  • Fixed Liberation DLC skirmish missions sniper purchases

  • Street to Street(1943_11_kiev)
    - Fixed stranded crew of kv8 tanks as they had old crew setup saved

  • The Koenigsberg Cauldron(rus 10)
    - Fixed case where rus_part2 tanks when destroyed or knocked out before part3 assignment kicks in, their crew would not be player# switched and assigned
    - Fixed 203 arty crew counts(rus_part3)

  • Hedgerow Hell (usa 02)
    - fixed german ger_column arrival so they don't telefrag each other.
    - fixed so that initial clip is smaller thus allowing for ger_column tank column to arrive nicely and as the task2 appears the clip expands to original larger 01 clip, this also prevents player from blocking tanks and rest being stuck in fog.

  • Last stand at the Ruhr (ger west 06)
    - Fixed bug where all passengers of pershing tanks and half tracks from "surrender_cutscene" units were not switched to enemy and fight player once player chosen to "fight".
    - Fixed logic issues with fight/surrender choice or not making a choice at all.


Multiplayer

  • Reduced cost of doctrine_m4a2_75_late_rus from 35 to 30 dp

  • Reduced cost of doctrine_churchill3_valentine9 from 55 to 50 dp

  • Updated spawns on 3v3_barricady to be further from map border

  • Updated second frontline zones on 4v4 siegfried line

  • Updated layout of following maps in Domination gamemode
    - 2v2_monastery
    - 2v2_olshanka
    - 2v2_suburbs
    - 3v3_brozha
    - 4v4_grassland

  • Updated layout of following maps in Battlezones gamemode
    - 1v1_farmstead
    - 1v1_farmland
    - 2v2_kavichy_factory
    - 2v2_mannerheim
    - 2v2_suburbs
    - 3v3_brozha
    - 3v3_sopheke_quarry
    - 4v4_fields
    - 4v4_grassland
    - 4v4_hills

  • Fixed evacuation script not using includes on 4v4_dubovka

  • Fixed broken textures on MP Lalobbe

  • Fixed cliff on 3v3_sopheke_quarry quarry

  • Fixed minor issues on frontlines map 2v2_Tali_Ihantala

  • Fixed mappoint value for spawn_point in lane 3 of frontlines / 4v4_mannerheim

  • Fixed cases where vehicles would have missing body parts when being destroyed viva friendly fire in Multiplayer


Everything Else

  • Added Jubilee DLC content to game files

  • Added Supporter Pack content to game files

  • Added Turkish localization

  • Added scope view to MG34/42 laffete

  • Added check to humans if they are in revive state (personage) and in too deep of water that medic cannot reach them, they instantly die/drown

  • Added new "weapon view" entity for searchlights to replace the binoculars placeholder

  • Added entity pier_ladder

  • Added variants of mooring_wall entities with obstacles for the edges built-in

  • Increased Finnish 203mm HE shell HE filler

  • Increased Finnish 203mm HE range (+20m)

  • Increased Finnish 203mm HE max spread radius at max range (~2m)

  • Increased reload time for Tiger 2 from 10s to 12.5s

  • Updated unit in-scene hint text color respect relations to user in editor and single player (red vs green color text for enemy vs friendly)

  • Updated HMG weapons damage and penetration to fall-off faster beyond max range

  • Updated concrete texture (goh_pavement/concrete_light and concrete_dark)

  • Fixed issue with LVT4 and other vehicles not shooting at enemies

  • Fixed hatch volume name on t26_38

  • Fixed texture of stug3g_late missing alpha channel

  • Fixed stug3g_late missing hatch

  • Fixed 20mm_flak38 wrong frame animation for aim_v and aim_h anim

  • Fixed missing exhaust fx on tanks with more than 2 exhaust ports

  • Fixed gun break animation and shield/armor volumes around mantlet for Ferdinand

  • Fixed cannon 57mm_m1 gun barrel length

  • Fixed T28 and T35 main turret to be electric drive, changed turret speed and sounds

  • Fixed crash for US para goggle helmets headwear

  • Fixed action to place medic revive zone to be disabled when placed in center hotbar and non-medic units are selected

  • Fixed tunic LOD issue for soviet late war antitank man

  • Fixed missing helmet for Brandenburger

  • Fixed semi-auto rifles not having separate infantry overhead icon from standard bolt-rifles

  • Fixed german summer textures being used too much for late war uniforms

  • Fixed several military crates/boxes so that they can be interacted with and view their inventories

  • Fixed specific wooden barrel not "crushing" when run over by a cannon class vehicle

  • Fixed collision on a section of steel_beams_small_1 entity

  • Fixed volumes for steel_beam_pile


r1950-2335

French French Depot 400752
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Italian Italian Depot 400753
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German German Depot 400754
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Spanish - Spain Spanish Depot 400755
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Russian Russian Depot 400756
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Simplified Chinese Chinese Depot 400757
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Ukrainian Depot 400758
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Polish Depot 400759
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Ukrainian Depot 528400
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Russian Depot 528401
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Simplified Chinese Depot 528402
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Polish Depot 528403
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DLC 1911520 Call to Arms - Gates of Hell: Talvisota (1911520) Depot Depot 1911520
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DLC 2123890 Call to Arms - Gates of Hell: Scorched Earth (2123890) Depot Depot 2123890
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Turkish Depot 2123893
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